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May 14, 2007

Fitness Pool

Being able to play without a lot of down time between battles is the primary reason I recommend this pool. Health increases your heal rate and Stamina increases your endurance recovery rate. Together, you won't have to rest between most battles and it's less likely that you'll run out of endurance during a fight.

The other big reason to take Fitness is to augment your travel powers:

Swift

Swift
Swift

If you hate running slowly in combat or missions, but don't want to waste endurance on Sprint, Swift gives you roughly the same effect without having to toggle a power.

But the best use of Swift is to make Fly faster. Since Swift can take flight enhancements, you can boost the "slowest travel power" and make it just a little bit faster. Since I have many flying heroes, that's a big bonus to me. At late levels when you start to fly at the speed cap without Swift, you can change your slots back to enhance run.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
Unless you're just tripping over your available slots, you probably don't want to enhance this more than the default slot.
40%
 
Run (40% Minimum)
Default: 35 ft/sec
With max 100% enhancement: 70 ft/sec
If you don't take any fly power of any kind, always slot for run since it's used any time you run, sprint, or move on the ground.
40%
 
Run (40% Minimum)
Default: 13.7 ft/sec
With max 100% enhancement: 27.4 ft/sec
If you take fly or hover (especially hover), buffing fly speed here is not a bad idea. However, because it's always better to slot fly into the power itself, the only reason you'd add an extra slot here is if you already maxed the fly powers you have or if you want to boost all fly powers (including jetpacks).

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Hurdle

Hurdle
Hurdle

While taking Swift with Super Speed can make you run really fast, if you can't jump over obstacles, you're not going to get anywhere. Also, with Super Jump, Hurdle will increase your jump speed. So generally, I recommend Hurdle for SJ and SS.

Fly doesn't get any benefit from hurdle so you should always take Swift if you want to fly.

As far as Teleport, it doesn't benefit from Hurdle OR Swift, so just take the one you like better.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
Unless you're just tripping over your available slots, you probably don't want to enhance this more than the default slot.
40%
 
Jump (40% Minimum)
Default: 166%
With max 100% enhancement: 332%
One slot gets you 40% or so with a single level 50 IO. Unless you have a specific reason to up this, that's usually enough.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Keep in mind that if you have either the jump jet pack, Ninja Run, or similar Hurdle may become completely unnecessary

Health

Health
Health

While you could take both Swift and Hurdle on your way to Stamina, you could theoretically skip Health, but I don't see why you would. Having additional regeneration is always a benefit both for times when you're in battle and the time between battles. But in or out of battle, when ISN'T it a good thing to regenerate health faster?

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
One is ok, but two is better.
80%
 
Heal (80% Minimum)
Default: 40%
With max 100% enhancement: 80%
Depending on your type, you might be using health to get to Stamina and not really need it, but really, it never hurts to have more health. If you're a tank or regen scrapper and really don't think you need it, go one slot. Otherwise, slot it to the sky!

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Ultra-slotting

This is the best possible slotting I've discovered for Health. This helps squishies a LOT!

City of Heroes: io_heal enhancementCity of Heroes: num_conv enhancementCity of Heroes: num_conv enhancement
  • Invention IO Heal
  • Numina's Convalescence: Heal
  • Numina's Convalescence: +Regen/+Recover

Slotted in this way, you get the normal maximum benefit two slots gives (around 84%) but you ALSO get the set bonus for two of the Numina set (another 12% to regeneration) AND 20% regen with 10% recovery from the special enhancement.

In case you weren't counting, that's 116% regeneration and 10% endurance recovery all for just THREE enhancements. Freaking yeah!

Stamina

Stamina
Stamina

There are very few ATs that can get away without Stamina. Doing so makes you play much slower and work harder to conserve energy (though depending on what you play, the powers you take, and how clever you are with enhancements, you can do it).

Also some powers rebuild or reduce your endurance bar (ex. Regen powerset, or Warshades with Stygian Circle, and PeaceBringers with Conserve Power). Playing without Stamina takes some work and effort and most people try not to do it. While I recommend making the effort, there are some times you just won't be effective without it.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
One is ok, but two is better.
70%
 
Endurance Modification (70% Minimum)
Default: 25%
With max 100% enhancement: 50%
It only takes two slots to max this out so give it both and slot it up! Most characters desperately need this to be functional without significant down-time.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Ultra-slotting

This is the best possible slotting I've discovered for Stamina

City of Heroes: io_end_mod enhancementCity of Heroes: per_shift enhancementCity of Heroes: per_shift enhancement
  • Invention IO Endurance Mod
  • Performance Shifter: End Mod
  • Performance Shifter: Chance for +Endurance

With this, you get the full bonus of 83% possible enhancement with two end-mod enhancements, but you also get a set bonus of 5% speed increase to run, fly, jump, and teleport range. And the real fun is with the +endurance IO which gives you a 20% chance for a 10% bonus to your endurance every 10 seconds! (that's like a free small blue Inspiration every now and then).

Using this slotting, even my storm users can waste powers like there's no tomorrow without breaking a sweat in most cases!

Inspiration

Inspirations are consumable boosts to accuracy, damage, your life total, endurance, etc. You can buy them, but you also get them randomly in battles.