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May 14, 2007

Flight Pool

NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.

Air Superiority

Whack!
Whack!

A strong attack for Squishies, but most importantly, it drops an enemy on their butt which keeps them from beating on you. Because of its fast recharge, it can be a very strong control power for ANY AT!

I used to give this a really low rating, but after having seen squishies solo really tough bosses by keeping the enemy on the ground, I gave it a try. Keep in mind Blasters are strong, but easily killed. But not if the enemy can't fight back… (hint, hint!).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
As a strong control power, you really don't want this to miss. Doing so can mean the matter of life or death.
40%
 
Damage (40% Minimum)
Default: ?? points
With max 100% enhancement: 0 points
If you give it more slots, slot damage next. It's a pretty strong attack so it doesn't hurt to buff it some more.
0%
 
Endurance Reduction (0% Minimum)
Default: 6.5 end
With max 100% enhancement: 3.25 end
Don't focus on this; it's pretty cheap as it is.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
It may not seem like it comes back fast, but it really does. It takes a few seconds for your enemy to stand up after being knocked down so with only a slight recharge bonus either in this power or globally (Hasten or IOs) you can practically chain attack with just Air Superiority.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Hover and Fly

Hover and Fly are basically the same as far as the power goes so I'll talk about both of them at the same time.

Goodbye City of Heroes.
Goodbye City of Heroes.
The two powers from this pool that you're likely to take are Hover and Fly, and they have most of the same advantages:
  • Fun – There are some views and screen captures you can't ever get without fly.
  • You can get to places that no one else except Teleporters can (and flying is much easier than accurate teleporting). Tops of statues, tops of buildings, anywhere you please.

    I flew up to the highest building in Crey's Folly to take my final screen capture before deactivating my account the first time. There, Jordan waits till the time that I can return… *Sniff*… If you read the tells in the chat window, you can even see my good friend Justice Avatar promising not to forget me :*(.
  • Unattended travel – Don't underestimate the power of turning on "run" and walking away while your character flies/hovers to a mission, zone entrance, or whatever. If you have to get up every now and then for a drink, potty break, or to do little things around the house now and then, this is for you.
  • Yup, it's the Hollows, but I'm not getting hit up here.
    Yup, it's the Hollows, but I'm not getting hit up here.
  • Safe – When traveling through dangerous zones, landing in the wrong place with Super Jump will get you killed. Super Speed has a stealth element, but if you get stuck on a land object (like a dumpster or wall) next to a group of enemies for a few seconds, they could notice you and beat you senseless. With Teleport, you run the risk of running out of endurance or teleporting to a bad spot where some enemies were hiding. With fly, you can go high above all buildings and terrain and just fly.
  • Useful to solve the vertical problem of Super Speed – I run most of the way and just before I get to an obstacle, hit the fly power to get over it. Then I turn off the fly power to use the speed of Super Speed again. This combination gets you from place to place VERY fast.
  • Flight helps for the high-up badges.
    Flight helps for the high-up badges.
  • Semi invisibility with a stealth power – While Super Speed is the best with stealth powers, in open areas or warehouse or ship missions, flying with Stealth is just as good. I've been able to get to the end of many missions with just hover and Stealth without drawing any fire. The place where this breaks down is in caves where there's usually not enough space to hover over enemies.
  • Badge hunting – Finding a certain type of enemy, reaching exploration points, and locating plaques are all easy with Fly. You can also spot Giant Monsters like Babbage, Hydra, Paladin, etc much easier.

Hover

Hover is slow, but can get you anywhere Fly can with far less endurance. It also adds a bonus to your defense though so you can use it as a defense boost during battle. It's a bit slow for movement though so buffing the speed is probably a good idea.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
More is good, but this is enough for basic buffs.
60%
 
Fly (60% Minimum)
Default: 16 MPH
With max 100% enhancement: 32 MPH
It's SLOW (couldn't find actual speed numbers anywhere!). Give it at least one fly enhancement though two is better or if you have some other fly speed bonuses (Swift or IOs for example)
40%
 
(40% Minimum)
Default: 1.8
With max % enhancement: 1.8
It doesn't seem like a lot, but it's defense against all attacks and will make a big difference over time. It's not bad to slot this up.
0%
 
Endurance Reduction (0% Minimum)
Default: .2 end per second
With max 100% enhancement: 0.1 end per second
Don't focus on this; it's pretty cheap as it is.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

I often find that slotting one Fly and one Defense is sufficient for mobility and decent defense. The key is to remember to turn it on for battles to take advantage of the defense.

Fly

Nice flying pose :)
Nice flying pose 🙂

Fly uses more endurance which is a problem early on as you'll use more endurance than you gain and run the risk of falling out of the air. However, I really like Fly so I took it as my support power for Super Speed (which I kept for Sneaking purposes).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
More is good, but this is enough for basic buffs.
60%
 
Fly (60% Minimum)
Default: 34 MPH
With max 100% enhancement: 68 MPH
With some enhancing and a few buffs here and there, I find that I hit the fly speed cap pretty often and don't need more than this.
20%
 
Endurance Reduction (20% Minimum)
Default: 1 end
With max 100% enhancement: 0.5 end
This is spendy, but as long as you're not trying to fight with it on, this should hardly be a problem. Reduce it a bit so you don't run the risk of running out of endurance while flying, but I've never really had a problem with it at higher levels once I get Stamina or manage my endurance other ways.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

With an Endurance Reducer, I can often fight battles with Fly on, but if it's dropping too fast, I switch to Hover until the battle is over or the end has recovered a little.

Group Fly

I don't know that I've ever seen this used. At best, it can be a good way to bring your pets with you, but in group play, it has just about no use. If you're trying to help someone get to a mission or certain location, you're much better off with Recall Friend from the Teleport pool.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
More is good, but this is enough for basic buffs.
80%
 
Endurance Reduction (80% Minimum)
Default: 2 end
With max 100% enhancement: 1 end
HUGELY expensive! Drop this as much as you can or don't even bother taking it. Use two slot for endurance reduction and don't even think about slotting fly speed until after that.
0%
 
Fly (0% Minimum)
Default: 26 MPH
With max 100% enhancement: 52 MPH
I have no idea how fast you can go, but you don't want to go TOO Fast or whoever you're carrying might go to far away and fall.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

AT

Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

Squishy

Easy to kill.

AT

Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.

IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.