Safeguard/Mayhem Mission Travel Powers
Last Modified: July 27, 2010

The lowest level SG missions give you temporary travel powers as a reward. Since they each last 2 hours of USE (not real time), you can keep these for a very long time (as long as you don't leave them on when you're not using them).
The Atlas safeguard (or mayhem) which is available from level 5 to 10 gives you a flight pack as a reward. The KR safeguard (available from level 10 to 15) gives you the jump pack. So you basically get fly or superjump 🙂

By earning both and using them, you can hold off on getting a real travel power for much longer. Shazel, for example, didn't need any travel power or travel power prerequisite up till level 30. Granted, I'll usually do a Repec so that my characters aren't worthless when Exemping, but the key here is that I get to play with real powers and ignore most pool powers until then.