Presence Pool
Last Modified: July 30, 2010
This class gets short shrift when it may actually be more useful than people think. I'm theorizing here because I haven't tried some of this so let me know what you think.
What I can say is that people might be surprised how effective a taunt is for Defenders and Controllers. Using debuff and control, they can tank well and there could be utility for taunts in those cases.
Challenge
A weak taunt on a single target. Useful in that you don't bring more than one character at you, but especially in that the effect of taunt forces the given character to close to melee range. For enemies that are more dangerous at range (Voids or possibly sappers), that can be very useful.
Recommended # of Slots and Enhancement Priority
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  | ( 2 Slots ) |
At least two slots to offset some of its disadvantages.
 | 60% | |
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Accuracy (60% Minimum) Default: 75% With max 100% enhancement: 150%
The first disadvantage is that it requires an accuracy check and isn't automatic like other taunts.
 | 20% | |
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Taunt (20% Minimum) Default: 4.1 sec With max 100% enhancement: 8.2 sec
You either have to enhance this or recharge, but because of the accuracy check, longer taunt range is probably better.
 | 0% | |
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Range (0% Minimum) Default: 60 Feet With max 60% enhancement: 96 Feet
Unless you want to use this as a pulling move, 60 is probably enough.
 | 0% | |
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Recharge (0% Minimum) Default: 3 sec With max 100% enhancement: 1.5 sec
It's pretty quick already so I'd probably go for other aspects first.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
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Provoke
A weak taunt on a single target and anyone hear him. Does anyone but a Tank use this?.
Recommended # of Slots and Enhancement Priority
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Three slots or more for best results.
 | 60% | |
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Accuracy (60% Minimum) Default: 75% With max 100% enhancement: 150%
I believe if it misses your target, nothing else is taunted. I don't think it's an accuracy check per person, but either way, you need more.
 | 50% | |
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Taunt (50% Minimum) Default: 4.1 sec With max 100% enhancement: 8.2 sec
With a 10 second recharge, lengthen the time that they're taunted so you can maintain control.
 | 0% | |
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Range (0% Minimum) Default: 60 Feet With max 60% enhancement: 96 Feet
Unless you want to use this as a pulling move, 60 is probably enough.
 | 0% | |
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Recharge (0% Minimum) Default: 10 sec With max 100% enhancement: 5 sec
It's pretty quick already so I'd probably go for other aspects first.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
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Intimidate
Scares an enemy and makes him assumed the fear position for a while. Until and unless you attack, they'll stay there helpless.
Recommended # of Slots and Enhancement Priority
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If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
 | 40% | |
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Accuracy (40% Minimum) Default: 75% With max 100% enhancement: 150%
As a strong control power, you really don't want this to miss.
 | 40% | |
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Recharge (40% Minimum) Default: 30 sec With max 100% enhancement: 15 sec
It's pretty slow and kind of a pity to only be able to use it once or twice per battle, lower the recharge to make it more useful.
 | 10% | |
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Endurance Reduction (10% Minimum) Default: 13 end With max 100% enhancement: 6.5 end
Kind of spendy so see if you can spare a little attention for lowering it
 | 0% | |
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Fear (0% Minimum) Default: ?? sec With max 100% enhancement: 0 sec
I don't have information about how long this lasts, but it's a pretty decent amount of time already.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
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Invoke Panic
Scares all enemies in an aoe around you. Less useful in the past when they would run, but I think they've changed the power now. Everything around you assumes the fear position which is a pretty neat control power for anyone who can use enough of the previous three powers to get this one.
Recommended # of Slots and Enhancement Priority
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If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
 | 60% | |
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Accuracy (60% Minimum) Default: 75% With max 100% enhancement: 150%
It's AoE so there's going to be multiple accuracy checks. Buff it up!
 | 40% | |
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Recharge (40% Minimum) Default: 60 sec With max 100% enhancement: 30 sec
As-is, this seems to be set as a use once per battle power, but by modifying recharge, you might be able to pull it off more.
 | 10% | |
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Endurance Reduction (10% Minimum) Default: 22.8 end With max 100% enhancement: 11.4 end
Kind of spendy so see if you can spare a little attention for lowering it
 | 0% | |
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Fear (0% Minimum) Default: ?? sec With max 100% enhancement: 0 sec
I don't have information about how long this lasts, but it's a pretty decent amount of time already.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
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Jordan's Guide to Power Pools