Log inProcess Categories
Process Pictures
Fix Pics

July 30, 2010

Leaping Pool

NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.

One advantage of this pool, is eventual access to Acrobatics which provides some protection from holds and knockback. It also provides strong aerial control and is often used for PvP.

Jump Kick

A flip on the ground and you kick them straight in the back. Ouch.
A flip on the ground and you kick them straight in the back. Ouch.

Jump Kick is a good attack that has a chance to do knockup (basically a Leaping Pool equivalent of Air Superiority from the Flight Pool). You can use this for good damage, but especially to keep an enemy off their feet (and therefore unable to attack you).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
As a strong control power, you really don't want this to miss. Doing so can mean the matter of life or death.
40%
 
Damage (40% Minimum)
Default: ?? points
With max 100% enhancement: 0 points
If you give it more slots, slot damage next. It's a pretty strong attack so it doesn't hurt to buff it some more.
0%
 
Endurance Reduction (0% Minimum)
Default: 5.5 end
With max 100% enhancement: 2.75 end
Don't focus on this; it's pretty cheap as it is.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
As a power that comes back even faster than Air Superiority, you really could chain attack with this an nothing else. It's almost like cheating 🙂

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Combat Jumping

Combat Jumping lets you jump fairly high in missions and gives a bonus to defense. In the levels between 6 and 14, you will be able to get over walls in cities that you wouldn't have been able to otherwise which greatly assists with your travel time.

Given the choice, I almost always take this over Jump Kick as my prerequisite power to Super Jump.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
You can certainly buff serveral aspects of this power, but considering there are so many other ways to increase and modify your jumping height and speed, this isn't really necessary.
25%
 
(25% Minimum)
Default: 2.25
With max % enhancement: 2.25
Every bonus to defense is useful. If you have spare slots, another defense here wouldn't hurt.
0%
 
Jump (0% Minimum)
Default: ??%
With max 100% enhancement: 0%
It's pretty good already.
0%
 
Endurance Reduction (0% Minimum)
Default: .07 end per second
With max 100% enhancement: 0.035 end per second
It's already really low

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Super Jump

You can get really high with SJ
You can get really high with SJ

Super Jump is a nice travel power in that it's fast and has almost no vertical problems. Before my level 24 respec, it took me about 15 minutes to get from the Terra Volta entrance to the Reactor where the final mission took place since I only had Super Speed at the time.

There is one specific danger associated with Super Jump. If you are playing a squishy character and while traveling, you land in a group of enemies, they will immediately fire on you even though by the time the effects launch you are long gone.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
2 or 3 depending on what you want to do and whether you go with set IOs or regular
80%
 
Jump (80% Minimum)
Default: ??%
With max 100% enhancement: 0%
Not only do you increase your jump height (mostly unnecessary), but also your jumping SPEED. That's why you want to bring this up.
0%
 
Endurance Reduction (0% Minimum)
Default: .45 end per second
With max 100% enhancement: 0.225 end per second
It's spendy, but unless you try to fight with SJ on, you shouldn't have any problems with it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Acrobatics

Like most defense-only powers, Acrobatics isn't a lot of fun, but can be very useful. For tanks who get tired of hitting the ground or getting held, the knockback and holds will save their life. Remember that knockback is just annoying but holds will drop your toggles.

Basically, if you can't afford the special IOs that remove knockback or if you find that you are susceptible to holds AND you took Super Jump as your travel power, then this power is worth it. Which is to say that I've never taken it on a single character 😛 (PvP'ers might have a different opinion).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
It's not too expensive to run and doesn't take a variety of enhancements so you won't need a lot of slots on this
40%
 
Endurance Reduction (40% Minimum)
Default: .26 end per second
With max 100% enhancement: 0.13 end per second
This isn't too expensive, but you have the default slot anyway, so use it to drop the cost down a little.
0%
 
Recharge (0% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
If you lose this toggle, you might want it back fast, but as long as you trigger others first, this will come back fast enough.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

July 28, 2010

Speed Pool

NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.

Flurry

Whackity, whackity, whack!
Whackity, whackity, whack!

You smack an opponent repeatedly with a punching combo. Does a decent amount of damage and has a chance to disorient, but has a fairly long activation time (about 3 seconds) during which you won't be able to launch other powers.

It's a pretty strong attack (especially for low damage players), but almost everyone takes Hasten for the faster recharge to ALL powers. Still, I've always wanted to make a Dark Melee scrapper who took Dark Maul, Flurry, and Sands of Mu (all powers with the exact same animation), but I'd actually have to play long enough to get the Sands of Mu veteran reward…. (Edit: Woohoo! I made it and it's an AWESOME concept… Tons of fun to play!)

In the end your main reason to take this power is for a concept (like I did), or because you're playing a weaker player that needs a strong melee attack.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
No one takes this power without a specific reason in mind when you could have hasten instead. If you took it, it's because you want to use it so give it some decent slotting.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Because of the long activation on this power, accuracy is the most important thing. Slot this with higher priority than anything else because if it misses, you're going to have a lot of time to regret it while this power misses (whiff whiff whiff).
30%
 
Damage (30% Minimum)
Default: ?? points
With max 100% enhancement: 0 points
This is a massive amount of damage for types like Defenders or Masterminds so buffing it is good.
0%
 
Endurance Reduction (0% Minimum)
Default: 5.4 end
With max 100% enhancement: 2.7 end
Enhance endurance if you use this power regularly and need the extra endurance that would be saved.
0%
 
Stun (0% Minimum)
Default: 13 sec
With max 100% enhancement: 26 sec
Slotting this is a matter of why you took the power. It's a nice side benefit and can help you immensely as a squishie so increase stun duration if you think you need it (but it last so long already, you can just hit them again).
0%
 
Recharge (0% Minimum)
Default: 3 sec
With max 100% enhancement: 1.5 sec
Its animation matches its recharge. No need to enhance at all.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Hasten

Glowing hands. Must be hasten
Glowing hands. Must be hasten

Many ATs have powers that take a long time to recharge. Having Hasten and firing it off pretty much every time it comes up can keep your slow recharging powers coming back significantly faster than normal.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
As good as this power is, you can only enhance one aspect so you only need 2.
80%
 
Recharge (80% Minimum)
Default: 450 sec
With max 100% enhancement: 225 sec
Boost this as high as you can. The point of Hasten is either to make you a very tough opponent in battle (due to fast recharge of all your powers) or to help extremely slow powers (usually the most powerful) come back more quickly.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Super Speed

I'm a blur with my stealth power an SS together
I'm a blur with my stealth power an SS together
In the air, with SS on, I'm a speeding comet still :D
In the air, with SS on, I'm a speeding comet still 😀

Super Speed and any other stealth power stack to give you full invisibility. With very few exceptions, you could in the middle of a group of enemies and make faces or slap them (/e slap in the chat window) and they won't do anything to you (as long as you don't activate any powers that affect enemies).

This gives you the extremely desirable ability to sneak through missions that only require you to find Glowies or defeat the mission boss and enemies around him. This is especially useful for cutting down the time it takes to complete TFs (though you'll need Recall Friend to really make that work). There are also a wealth of cool screen captures you can take that you could never otherwise.

Don't get me wrong though, mostly the reason I took this power on any of my characters was for speed (especially with new stealth powers that make using SS for stealth pretty unnecessary). Even though Teleport is technically faster, with Super Speed, you can really feel the speed.

Note that not matter what you do, you can't run faster than 92ish MPH.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
2 is better, but I almost only give it just one since it works very well by itself (especially when used in tandem with any other run power like sprint or swift).
40%
 
Run (40% Minimum)
Default: 64.4 ft/sec
With max 100% enhancement: 128.8 ft/sec
I used to focus more on the endurance, but as I matured as a player, I found that I'm never lacking for endurance (and more importantly, I've learned to turn the power OFF whenever I'm not traveling).
0%
 
Endurance Reduction (0% Minimum)
Default: .46 end per second
With max 100% enhancement: 0.23 end per second
I used to focus more on this when I used SS for stealth reasons, but since I've abandoned that, I find I don't need the endurance.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Because Super Speeders can easily get stuck in ravines, or behind large walls, it's often desirable to combine it with other powers. Hover or any jumping power like Hurdle, , or Ninja Run for example.

Whirlwind

Toss them around. Fun for certain builds :D
Toss them around. Fun for certain builds 😀

You start spinning and toss enemies into the air. This deals no damage, but keeps people from closing to melee range. For builds that use jtag/> or melee range attacks, this is pretty much a waste of time except possibly as an escape mechanism.

As a support character, you could use it to protect yourself, or run into the crowd and save a dying friend by tossing every enemy near him into the air (though this is likely to draw fire to you). Since you can continue to attack while Whirlwind is on, a blaster would benefit by keeping enemies at a distance while firing at them.

The problem is the enormous endurance cost. It's designed to keep you from leaving it on and battling at the same time (but with creativity, you can undo that disadvantage 🙂 ).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
Minimum of 2 for endurance reduction possibly 3 if you want to put special IOs in.
80%
 
Endurance Reduction (80% Minimum)
Default: .98 end per second
With max 100% enhancement: 0.49 end per second
20%
 
Recharge (20% Minimum)
Default: 20 sec
With max 100% enhancement: 10 sec
0%
 
Knockback (0% Minimum)
Default: 4.15 Feet
With max 180% enhancement: 11.62 Feet

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

I've only taken it on one character (Gale), and it ended up being pointless since she already has hurricane which does basically the same thing only better. However, a scrapper/tank told me they took it as a form of control power which most characters of that type don't normally have.

April 10, 2010

Shazel’s Flame Mastery Guide

Flame Mastery was an easy pick as my goal with Shazel was to make her as firey as possible. Fortunately, the powers are a perfect fit for her concept.

Bonfire

An area control effect.
An area control effect.
Score2 of 5
Unslotted Strength5.3 x Brawl

Summary

Click it an target an area on the ground. That spot grows a large area of fire that will knock back any enemy that comes close and burn them as they approach.

How to Use

I finally realized that it has more uses than I thought. Generally, it is recommended for protecting doorways, corners, or anything else where you want to keep someone away.

Where it really comes in useful is for keeping people out of melee range. If you launch the power and then stand in the middle, enemies that try to get close will get thrown back leaving you free to continue blasting them to bits.

Bonfire is a little like a Blaster's version of Hurricane from the Storm set

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
There's not much you can do with this so you won't need many slots.
80%
 
Damage (80% Minimum)
Default: 127.9 points
With max 100% enhancement: 255.8 points
It's an AoE attack that will hit enemies for about the strength of Flares for each hit. It's actually not that bad so it's worth adding to it a bit.
80%
 
Recharge (80% Minimum)
Default: 120 sec
With max 100% enhancement: 60 sec
Besides damage, recharge is the best way to enhance this.
0%
 
Endurance Reduction (0% Minimum)
Default: 16 end
With max 100% enhancement: 8 end
It's a bit spendy, but you won't use it enough to worry too much about this.
0%
 
Range (0% Minimum)
Default: 70 Feet
With max 60% enhancement: 112 Feet
You don't need to set this very far away in most cases, particularly if you're going to go stand on it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Char

Choke and burn!
Choke and burn!
Score3 of 5
Unslotted Strength5.7 x Brawl

Summary

A simple single-target hold, but that can save your butt! However, because you can't stack this no matter how much you buff recharge and hold, I subtract a few points.

How to Use

The goal here is to handle enemies that are a giant pain to you before they can be a pain. sappers for example or enemies that hit particularly hard. Lock them down and deal them death without hesitation.

If fighting a GM or AV with a team, spam this because others probably are two. In combination, most big enemies will get held for at least part of the time making the fight a lot easier.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
You could probably get away with only 4, but the recharge is pathetic and needs adjusting.
40%
 
Accuracy (40% Minimum)
Default: 90%
With max 100% enhancement: 180%
Fortunately, you already start high for accuracy, but bump it up a little more just to be sure. You don't want a control power to miss.
80%
 
Recharge (80% Minimum)
Default: 16 sec
With max 100% enhancement: 8 sec
Bring it back as fast as you can for control reasons. You won't be able to stack it on a single target, but you can at least spread the control around a bit.
50%
 
Damage (50% Minimum)
Default: 137.6 points
With max 100% enhancement: 275.2 points
Among other things, this is a pretty decent attack. Once you've handled recharge, why not make it hit harder?
30%
 
Hold (30% Minimum)
Default: 2.4 sec
With max 100% enhancement: 4.8 sec
Even if you slot this to the max, you'll never hold anyone for long. Fortunately as a Blaster, you don't need very long to take them down anyway.
30%
 
Endurance Reduction (30% Minimum)
Default: 10.7 end
With max 100% enhancement: 5.35 end
Lowering endurance is good. Do it as much as you can afford after everything else.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
It's already the same range as all your other primary attacks so no need to make it further.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Fire Shield

Protection at last.
Protection at last.
Score5 of 5

Summary

After spending levels and levels dying, it's nice to have some protection for a change. This power gives about 20% damage resistance from Fire, Smashing, Lethal, and Cold. If it helps, think of it as reducing most attacks by 1/5th.

How to Use

Turn it on. Keep it on. Enjoy.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
The goal is to leave it on all the time and have the highest resist possible. 4 slots is enough to do that.
50%
 
Damage Resist (50% Minimum)
Default: 19.3%
With max 60% enhancement: 30.88%
Take it as high as you can.
80%
 
Endurance Reduction (80% Minimum)
Default: .33 end per second
With max 100% enhancement: 0.165 end per second
Toggles are a constant drain and adds up.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
Comes back fast already. Don't worry about it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Melt Armor

Weaken them before the barbeque.
Weaken them before the barbeque.
Score3 of 5

Summary

Target an enemy, hit him and all near him (just like Fireball). Lowers defense of all affected targets by 7% and damage resistance by 9.75%.

How to Use

This isn't complicated. Use it on enemy groups before you start the rest of your combo. However, if you don't have a Tank nearby to take the aggro for you, this could be a dangerous thing to do.

By dropping Bonfire or Burn on a doorway, you can launch Melt Armor and run around the corner picking off anyone that makes it through. You can also save it for when you're fighting tough bosses or particularly well defended targets (like force field drones).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
If you take this, you'll need some slots to make it really work.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
If the debuff is going to work, this has to hit.
80%
 
Recharge (80% Minimum)
Default: 200 sec
With max 100% enhancement: 100 sec
It's useful, but slow to recharge. Try to buff this to the max and you'll see it every 2 minutes or so.
70%
 
Defense Debuff (70% Minimum)
Default: 7-1
With max 60% enhancement: 4.9-1
Small reductions in defense can have a big effect. Increase this to the max for a total defense reduction of 10% per target hit.
30%
 
Endurance Reduction (30% Minimum)
Default: 22.8 end
With max 100% enhancement: 11.4 end
It's pretty spendy.
0%
 
Range (0% Minimum)
Default: 70 Feet
With max 60% enhancement: 112 Feet
It's range is good as-is.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Rise of the Phoenix

I'm baaaack!
I'm baaaack!
Score4 of 5
Unslotted Strength13.9 x Brawl (per target)

Summary

Revives you and deals damage, stun, and knockback to any nearby foes.

How to Use

Using Self Destruct and Rise of the Phoenix for giggles :) (Video: 4.6Mb)
Using Self Destruct and Rise of the Phoenix for giggles 🙂 (Video: 4.6Mb)

Of course you can just revive yourself from death when you die. That's the simple way. But what about making it part of your combo? If you have the cyborg booster pack, run to a group and self destruct. You'll die, but gain no debt. Use Rise of the Phoenix to come back and beat everything down. If they're close enough when you use it, you can use your nova right away followed by consume. Think about it! You could have some fun with this power 🙂

And remember that while the stun effect of this power doesn't last very long, you are protected from debt for the next several seconds. I would have rated it 5 of 5 for the revenge factor, but you do have to die to use it.

Rise of the Phoenix does as much damage as a Nova power! Don't underestimate it as a regular part of your strategy!

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
3 is enough though more is better.
60%
 
Recharge (60% Minimum)
Default: 300 sec
With max 100% enhancement: 150 sec
It's useful because you can use it when needed (if you bring it back soon enough).
60%
 
Damage (60% Minimum)
Default: 333 points
With max 100% enhancement: 666 points
Punish the dudes that put you down. Hit them as hard as you can!
20%
 
Heal (20% Minimum)
Default: 50%
With max 100% enhancement: 100%
If you have the room, slot some heal so you get back more of your life when rezzing.
0%
 
Stun (0% Minimum)
Default: 2 sec
With max 100% enhancement: 4 sec
Mid's hero planner says the stun value is only 2 seconds long, but in testing it was much longer. Buff it if you want, but I didn't find a need for it.
0%
 
Endurance Modification (0% Minimum)
Default: 50%
With max 100% enhancement: 100%
You get half your endurance back which is enough if you launch consumer immediately after.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

March 14, 2010

Gale’s Electricity Mastery Guide

Electricity Mastery was the only set that really made sense for a Storm/Sonic based on the electric powers in the storm set. It also nicely synergizes with the powers I already have.

Electric Fence

Hold still
Hold still
Score1 of 5
Unslotted Strength3.3 x Brawl

Summary

This is the same single-target immobilize power that blasters are forced to take in their secondary. It's low power and of little use.

How to Use

If you're desperate to keep something from running away, perhaps this will have some use for you. Also, you can immobilize them and let Tornado and Lightning storm rip them a new one (assuming you're not here just to read about the pool and not building a Storm/Sonic).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
There's not much you can do with this so you won't need many slots.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard attack percentages. Make it accurate so it will hit.
0%
 
Range (0% Minimum)
Default: 50 Feet
With max 60% enhancement: 80 Feet
I think 50 is enough, but if you want to stop a runner, adding some distance might not be a bad idea.
0%
 
Damage (0% Minimum)
Default: 43.2 points
With max 100% enhancement: 86.4 points
So it's a decent attack. By the time you can get this, you'll have many much better attacks to use.
0%
 
Endurance Reduction (0% Minimum)
Default: 9.75 end
With max 100% enhancement: 4.875 end
If you were to spam this power, the end cost would get pretty bad, but I don't know anyone that would do this.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
It already comes back 5 times faster than its immob duration.
0%
 
Immobilize (0% Minimum)
Default: 22.4 sec
With max 100% enhancement: 44.8 sec
This lasts a really long time. No enhancement necessary.
0%
 
Endurance Modification (0% Minimum)
Default: 2.5%
With max 100% enhancement: 5%
Drains an itty bitty little bit of endurance from the enemy and lowers their recovery rate for a while. If you already have a theme of controlling the enemy via their endurance, this would be helpful.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Thunder Strike

Blammo!
Blammo!
Score6 of 5
Unslotted Strength8.27 x Brawl

Summary

With a long activation delay, you jump into the air and drop down with a strong electrical melee blast. It hits your target, but also any other enemies that are close. Like most electrical powers, this also lowers the affected enemy's endurance recovery rate.

How to Use

First, this is the strongest attack you're going to get as a Defender and second, it's not single target! Besides being an attack, you can also use this to stack stun on enemies (if you have stun in your primary or secondary like I do).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
This power has a lot going for it. Give it 6 slots minimum
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard attack percentages. Make it accurate so it will hit.
80%
 
Damage (80% Minimum)
Default: 91.1 points
With max 100% enhancement: 182.2 points
So it's a decent attack. By the time you can get this, you'll have many much better attacks to use.
50%
 
Recharge (50% Minimum)
Default: 40 sec
With max 100% enhancement: 20 sec
Bring it back as fast as you can for control and high damage.
50%
 
Stun (50% Minimum)
Default: 7.45 sec
With max 100% enhancement: 14.9 sec
Stun is a great secondary power particularly when dealing with tough enemies.
30%
 
Endurance Reduction (30% Minimum)
Default: 23.1 end
With max 100% enhancement: 11.55 end
Lowering endurance is good. Do it as much as you can afford after everything else.
0%
 
Knockback (0% Minimum)
Default: 6 Feet
With max 180% enhancement: 16.8 Feet
I've never thought I wanted more knockback on this. I kinda don't want the KB I have...

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Charged Armor

Protection at last.
Protection at last.
Score5 of 5

Summary

What's there to say? It's the damage reduction armor every Defender gets access to in the Epic pools. Smashing and Lethal resistance like normal with a side of energy resistance.

How to Use

Turn it on. Keep it on. Enjoy.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
You can fully slot this with 3 or 4 slots. I went with 4.
50%
 
Damage Resist (50% Minimum)
Default: 27.5%
With max 60% enhancement: 44%
Take it as high as you can.
80%
 
Endurance Reduction (80% Minimum)
Default: .33 end per second
With max 100% enhancement: 0.165 end per second
Toggles are a constant drain and add up.
0%
 
Recharge (0% Minimum)
Default: 2 sec
With max 100% enhancement: 1 sec
Comes back fast already. Don't worry about it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Shocking Bolt

Same as the Clockwork power we all hate.
Same as the Clockwork power we all hate.
Score4 of 5
Unslotted Strength2 x Brawl

Summary

At good distance, you shock the enemy with electricity and hold them in an electrical field (exactly the same as the power that the Clockwork knights are always using at low levels).

How to Use

It's not hugely powerful as an attack so don't take it for that reason. The main reason you want it is for what it was intended: a hold. If you already have some good stuns, sleep, or holds in your other sets, maybe this is superfluous, but I like the ability to stack holds or handle more enemies.

If you DON'T already have control powers, you really, really need this. Shocking Bolt will let you take problem enemies (like sappers) out of the battle for a bit. When fighting Archvillains and monsters, let your other team members focus on attacks while you help the controllers and other defenders spam holds.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
You'll only need 5 to buff most aspects of this power. If you want more damage, give it 6.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
If you fire this, it's because you need something to stop moving. Make sure you hit it.
60%
 
Recharge (60% Minimum)
Default: 16 sec
With max 100% enhancement: 8 sec
Bring it back as fast as you can for control and high damage.
40%
 
Hold (40% Minimum)
Default: 17.9 sec
With max 100% enhancement: 35.8 sec
Lengthen the duration of the hold effect to help support stacking with multiple applications.
10%
 
Endurance Modification (10% Minimum)
Default: 5.33%
With max 100% enhancement: 10.66%
Use of this power can actually restore endurance to you. Slot this up some if you can.
10%
 
Endurance Reduction (10% Minimum)
Default: 10.7 end
With max 100% enhancement: 5.35 end
This isn't a huge priority, but you should easily be able to drop the endurance a little with everything else.
0%
 
Damage (0% Minimum)
Default: 21.6 points
With max 100% enhancement: 43.2 points
It's ok for an attack, but I think other attributes take priority.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
It's plenty long. Leave it alone.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Power Sink

Slurp!
Slurp!
Score3 of 5

Summary

Drains endurance from nearby enemies and recovers some of your own endurance.

How to Use

As someone who uses a LOT of endurance, it doesn't hurt to be able to have some more. However, I did such a good job of controlling my endurance use, I didn't really need this power and thought about not taking it.

However, if you have a Nova power, it drains all your endurance. The best combo is Nova + Blue inspiration + End recover power. This is the last in the chain. With it, you can fire your Nova whenever you want in the middle of any battle since you can just get your endurance back in a second.

Remember you have to be in melee range to use this (which you will be if you just used your Nova so that works out just fine).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
3 is good, 4 is better, more is kind of a waste.
80%
 
Recharge (80% Minimum)
Default: 120 sec
With max 100% enhancement: 60 sec
The ONLY disadvantage to this power is the long recharge so fix that first.
40%
 
Endurance Modification (40% Minimum)
Default: 25%
With max 100% enhancement: 50%
You regain 25 percent of your end (unenhanced) PER target hit. It's still good to bump this up in case you only have one or two enemies around to suck from AND because the end mod attribute also increase the amount the enemy is drained (41% unenhanced, 80% fully slotted).
0%
 
Endurance Reduction (0% Minimum)
Default: 16.3 end
With max 100% enhancement: 8.15 end
You'll gain plenty of endurance from using this so this is not necessary.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

April 1, 2009

Jordan’s Guide to Power Pools

Filed under: Guides,Powersets — Jeremy

Because Powerpools are commonly available Powersets to all characters (even Villains), I put together a separate guide for just them. Along with pictures and descriptions, I give relative strengths and weaknesses of each.

If you're like me and like to make concept characters, you may find a pool power that most people ignore that would be perfect for your new character.

May 16, 2007

Shazel’s Fire Blast Guide

All power sets in CoH/V have secondary effects. Fire is a simply about damage. Your attacks do damage and the secondary effect is extra damage, usually DoT. Because of this, you can do some ridiculous amounts of damage and if you like to see massive groups of enemies dropping like George Bush's approval ratings, Fire Blast is for you.

Flares

Flares - Just take it.
Flares - Just take it.
Score4 of 5
Unslotted Strength5.6 x Brawl
Defiance Boost6.6%

Summary

As with all blasters, you actually want to take your weakest attack because of Defiance. It's one of the 3 powers you can fire while Mezzed and it also recharges quickly which helps to build your Defiance meter.

How to Use

It depends on your playstyle, but it's good to keep in your attack chain when fighting single-target enemies because of it's fast recharge and Defiance buff. And of course you should be using it whenever stunned. Otherwise, if you have a choice to hit this or another power that does more damage, you should probably hit the other power.

Slotting fire powers in general is really, really easy. Since there's no secondary effects of any kind (just more damage), you can focus on the regular attributes instead (recharge, damage, accuracy, endurance) which means you can use less slots for most powers.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
The default slot is all you'll need.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
More is better, but this is a good minimum.
85%
 
Damage (85% Minimum)
Default: 133 points
With max 100% enhancement: 266 points
This set is all about damage. Slot it up!!!
20%
 
Endurance Reduction (20% Minimum)
Default: 3.69 end
With max 100% enhancement: 1.845 end
This is such a cheap power that you don't need to slot endurance, but if you can't get at least a little with IOs, you're doing it wrong.
20%
 
Recharge (20% Minimum)
Default: 2.18 sec
With max 100% enhancement: 1.09 sec
This already recharges super fast, no real need to bump it up.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
The range is fine, but considering there's no need to buff endurance or recharge, I wouldn't mind extending the range, but there's no way to do that with Ranged IO sets and I didn't see any point to increasing range at the cost of IO set bonuses.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Fire Blast

Fire Blast - Faster than flares and more powerful too.
Fire Blast - Faster than flares and more powerful too.
Score5 of 5
Unslotted Strength8.2 x Brawl
Defiance Boost11%

Summary

You toss a chunk of fire at the enemy. It kind of looks like throwing a wet towel, except that it's not a towel, and it's on fire, and…uhhhh. What was my point again?

Anyway, it's fast and good damage. It's a solid power for use through the game. Get it and slot it well.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
The default slot is all you'll need.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
More is better, but this is a good minimum.
85%
 
Damage (85% Minimum)
Default: 197 points
With max 100% enhancement: 394 points
This set is all about damage. Slot it up!!!
20%
 
Recharge (20% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
It doesn't hurt to have your powers back faster so try to get at least a little recharge in here.
20%
 
Endurance Reduction (20% Minimum)
Default: 5.2 end
With max 100% enhancement: 2.6 end
Fairly low already, but reduce it as much as you can.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
The range is fine.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Fire Ball

Fire Ball - Your first AoE power.
Fire Ball - Your first AoE power.
Score5 of 5
Unslotted Strength3 x Brawl (to each enemy)
Defiance Boost2%

Summary

Aren't AoE powers fun? You just toss this fun little hot potato over to the enemy of your choice and it explodes in his hands damaging him and everyone around him. Besides being fast and powerful, it's great in your AoE combo and it helps when hunting because you can drop an entire group of enemies that are several levels below you in one hit.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
Unless you have something against AoE powers, you'll want at least 5 slots, maybe 6.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
More is better, but this is a good minimum.
85%
 
Damage (85% Minimum)
Default: 70.4 points
With max 100% enhancement: 140.8 points
This set is all about damage. Slot it up!!!
40%
 
Recharge (40% Minimum)
Default: 16 sec
With max 100% enhancement: 8 sec
It takes a while to come back so buff this as much as you can.
30%
 
Endurance Reduction (30% Minimum)
Default: 15.2 end
With max 100% enhancement: 7.6 end
Buff other attributes first, but when you can, drop endurance too.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
You have other priorities and the range is 80 feet anyway.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Rain of Fire

Rain of Fire - Notice that they're all running
Rain of Fire - Notice that they're all running
Score5 of 5
Unslotted Strength6.3 x Brawl (per target)
Defiance Boost2.8%

Summary

Click the power then choose a location on screen to call down a fire storm of damage. It lasts for about 15 seconds and damages anything in its area of effect sending a stream of orange damage numbers flying over their heads. It's a very visually satisfying power :).

Note: most storm powers don't seem to do much damage, but it adds up a lot. And in the case of Rain of Fire, you will see damage numbers in the 3's and 5's at times!

You'll notice in the pic that the enemies are taking 3 damage per tic. This is only because they are so much lower level than me. However, I have seen up to 5 damage per tic on enemies at least one level above me with fully slotted Rain of Fire + Build Up + Aim + one or two Inspirations.

How to Use

The three most important things you need to know about Rain of Fire are:

  1. It can scatter enemies. Try to use it when you WANT the enemies to scatter (like when soloing and you want to split aggro from multiple enemies), when they are held in place by someone else's effect, or when they're almost dead anyway.
  2. It slows enemies (unenhancable) which helps keep them from running out of the area. This is the closest thing a Fire Blaster has to a mass control power. If you want to limit the enemies that come through a door or if you want to make enemies run from you so you have time to get away, Rain of Fire can be used for that.
  3. It can be enhanced with powers like Aim and Build Up and with inspirations. Any time you use it, try to use at least one damage buffing power first.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
Even without secondary attributes to buff, this power is so cool that I've never used less than 6 slots on it.
85%
 
Damage (85% Minimum)
Default: 151.4 points
With max 100% enhancement: 302.8 points
Use this correctly and it will do a lot of damage. Using this power helps prevent that annoying issue where you end up with a bunch of enemies who have tiny slivers of life left over after your attack chain.
60%
 
Recharge (60% Minimum)
Default: 60 sec
With max 100% enhancement: 30 sec
It takes a while to come back so buff this as much as you can.
40%
 
Endurance Reduction (40% Minimum)
Default: 26 end
With max 100% enhancement: 13 end
This takes a chunk of end. Give it at least 40 but shoot for even more if you can.
0%
 
Range (0% Minimum)
Default: 60 Feet
With max 60% enhancement: 96 Feet
If you do manage to get some extra, it won't hurt since it's a little shorter range than a normal attack; just don't make this a priority over other attributes.
0%
 
Accuracy (0% Minimum)
Default: 150%
With max 100% enhancement: 300%
Unlike your other powers, this one hits pretty much automatically. You can focus entirely on damage and such instead for a change!

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Fire Breath

Fire Breath - I don't eat no mints
Fire Breath - I don't eat no mints
Score3 of 5
Unslotted Strength5.2 x Brawl (per target)
Defiance Boost8.2%

Summary

Select a target and fire. It and everything nearby and between you and them (in a 30 degree arc) takes damage. Learning to use cone powers correctly is key to playing the game well so do your best. Once you get used to it, this power does a LOT of damage to a bunch of enemies.

The activation time is a little long (almost 3 seconds) so I know a lot of people that skip this, but I like to have a solid single-target combo and AoE combo. Without Fire Breath, there's no AoE combo.

How to Use

When opening an attack on clustered enemies who aren't pinned down or cornered in any way, realize this will make them run around. Either start with Rain of Fire (which slows them) or start with Fire Breath and follow with a fast activation power like Fireball which will hit them before they've had a chance to run.

While it's a waste on single targets, it's great for groups; just try to maneuver them into the cone area. Backing up slightly helps too, but remember the normal range of Fire Breath is short. If you buff it up like I did, it will help you hit more enemies without as much effort.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
This power is good, but suffers from low range. For that reason, I usually six-slot it to make up the difference.
30%
 
Accuracy (30% Minimum)
Default: 90%
With max 100% enhancement: 180%
This power starts off with boosted accuracy compared to a normal attack, but it's still good to buff it more. As an AoE, any target you miss affects your total damage output.
85%
 
Damage (85% Minimum)
Default: 125 points
With max 100% enhancement: 250 points
Use this correctly and it will do a lot of damage. Using this power helps prevent that annoying issue where you end up with a bunch of enemies who have tiny slivers of life left over after your attack chain.
20%
 
Recharge (20% Minimum)
Default: 16 sec
With max 100% enhancement: 8 sec
It takes a while to come back so buff this as much as you can.
40%
 
Range (40% Minimum)
Default: 40 Feet
With max 60% enhancement: 64 Feet
Buff this as much as you can. If you get to about 50% enhancement, it will be 60 range which is the same as unenhanced Rain of Fire.
20%
 
Endurance Reduction (20% Minimum)
Default: 15.2 end
With max 100% enhancement: 7.6 end
It's always good to lower endurance, but I put this as the last priority for this power. It's not high enough to be a big issue compared to other attributes.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Aim

Aim - Boosts accuracy and power
Aim - Boosts accuracy and power
Score5 of 5
ToHit Boost37.5%
Damage Boost62.5%

Summary

Buffs your ToHit and Damage for about 10 seconds.

How to Use

With Build Up in my secondary, I always fire one, then the other, then powers for crazy damage boost. You can also alternate them for a more consistent power boost, but I usually use them together.

For example, for the most powerful snipe power every, use Aim, Build Up, and then Blazing Bolt. Under those buffs and a snipe's natural accuracy bonus, you'll hit pretty much anything and hit it really danged hard.

Just remember that the boost only lasts 10 seconds use one really powerful attack (like a Nova) or several very short activation attacks (Blaze and Fire Blast for example).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
3 is definitely better if you want full recharge AND an IO set bonus, but I've typically needed the slots for other things and went with 2.
60%
 
Recharge (60% Minimum)
Default: 90 sec
With max 100% enhancement: 45 sec
It takes a while to come back so buff this as much as you can.
0%
 
To Hit Buff (0% Minimum)
Default: 37.5%
With max 60% enhancement: 60%
It's not really necessary, but if you do go for set bonuses, you'll probably end up with some of this.
0%
 
Endurance Reduction (0% Minimum)
Default: 5.2 end
With max 100% enhancement: 2.6 end
Recharge is all that matters, but if you buff anything else for a set bonus.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Blaze

Blaze - Short range, but devastating? Yeah, that sums is up pretty well
Blaze - Short range, but devastating? Yeah, that sums is up pretty well
Score5 of 5
Unslotted Strength8.3 x Brawl
Defiance Boost6.6%

Summary

This is a great single target power. Just make sure that if you're firing an attack chain on an enemy who's nearly dead, hit tab to target another enemy who's got significantly more life before using Blaze.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
This power is fast, powerful and awesome in every way except for range. You'll want 6 slots for sure.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard accuracy.
85%
 
Damage (85% Minimum)
Default: 199 points
With max 100% enhancement: 398 points
Extremely powerful already. Make it MOAR!.
40%
 
Recharge (40% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
Considering the power of Blaze, bringing in back as soon as possible will greatly increase your single-target damage rate.
40%
 
Range (40% Minimum)
Default: 40 Feet
With max 60% enhancement: 64 Feet
Buff this as much as you can. If you get to about 50% enhancement, it will be 60 range which is the same as unenhanced Rain of Fire.
20%
 
Endurance Reduction (20% Minimum)
Default: 15.2 end
With max 100% enhancement: 7.6 end
It's always good to lower endurance, but I put this as the last priority for this power. It's not high enough to be a big issue compared to other attributes.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Blazing Bolt

Blazing Bolt - Probably the best snipe power I've seen... besides possibly Proton Volley
Blazing Bolt - Probably the best snipe power I've seen... besides possibly Proton Volley
Score6 of 5
Unslotted Strength14.8 x Brawl
Defiance Boost11%

Summary

Build some power, create a beam of pure light between you and your target, watch them turn extra crispy. It's a very satisfying way to say, Hey you! You're toast!"


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
It's a snipe power. Slot it to the max!.
30%
 
Accuracy (30% Minimum)
Default: 90%
With max 100% enhancement: 180%
Standard accuracy.
85%
 
Damage (85% Minimum)
Default: 354.8 points
With max 100% enhancement: 709.6 points
Extremely powerful already. Make it MOAR!.
40%
 
Recharge (40% Minimum)
Default: 12 sec
With max 100% enhancement: 6 sec
Considering the power of Blaze, bringing in back as soon as possible will greatly increase your single-target damage rate.
40%
 
Interrupt (40% Minimum)
Default: 3 Sec
With max 120% enhancement: 1.2 Sec
Lower this to reduce the chance of someone interrupting the power.
40%
 
Endurance Reduction (40% Minimum)
Default: 14.4 end
With max 100% enhancement: 7.2 end
You can use endurance in a hurry with snipe powers since one interruption cancels the power while still charging you for the endurance.
0%
 
Range (0% Minimum)
Default: 150 Feet
With max 60% enhancement: 240 Feet
Personally I like to buff the range as much as I can for even better death from afar-ness, but it's not necessary in any way unless you just want to.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Inferno

Inferno - Your nova power
Inferno - Your nova power
Score6 of 5
Unslotted Strength15.4 x Brawl
Defiance Boost4.4%

Summary

So here's the thing. The first time I used this power, I was set to run from any survivors… but there weren't any. I'm used to a Defender nova which isn't nearly as strong so when everything went down, I was really shocked.

There's just no substitute for being able to take down an entire group of enemies in one shot like this. Best of all, there's no knockback so if you used Rain of Fire just before this, it will continue to pelt anyone you missed or that was too high level to get taken out in the first shot.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
4 is enough to slot up damage and recharge as high as you can.
90%
 
Recharge (90% Minimum)
Default: 360 sec
With max 100% enhancement: 180 sec
I love novas! Bring ib back FAST for explosive firey destruction!
85%
 
Damage (85% Minimum)
Default: 369.4 points
With max 100% enhancement: 738.8 points
Hits harder than your snipe power to every affected target! Da-yum!
0%
 
Accuracy (0% Minimum)
Default: 105%
With max 100% enhancement: 210%
I've never really had this miss. If you have a problem, just use Aim first.
0%
 
Endurance Reduction (0% Minimum)
Default: 20.8 end
With max 100% enhancement: 10.4 end
Since using this power drains all your endurance, what's the point in reducing the cost? About the only thing is if you use up all your endurance in your attack chain and then try to fire Inferno.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Summary

As sets go, I haven't seen many where I wanted so many powers. Especially since they revised Defiance and it's actually worth taking all your low attack powers! It's also so simple to figure slotting. Everything is damage with its secondary effect being… more damage!

Shazel’s Fire Manipulation Guide

All power sets in the game have secondary effects, but fire is a simply about damage. Your attacks do damage and the secondary effect is extra damage, usually DoT.

Just like with Fire Blast, you aren't worried about slowing, stopping, or controlling anything; just burning it to ashes!

Ring of Fire

Ring of Fire - Your one and only control power
Ring of Fire - Your one and only control power
Score1 of 5
Unslotted Strength6.2 x Brawl
Defiance Boost7.7%

Summary

Hit a target with it and freeze them in place for a few seconds. Also does fire damage over time.

How to Use

You have to take it, but it's fairly useful anyway (mostly when soloing. For example, for tough enemies, root them in place with Ring of Fire then drop Rain of Fire (assuming you took Fire Blast as your primary powerset.

You can also use it to freeze runners in their tracks, but I found that anything tough enough to resist my damage for more than a few seconds tended to resist immobilization anyway. In the end, I found it to not be very useful at all.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
I never found much use for this so I didn't give it any slots beyond the default.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
If you take this at all, it's for control. Make sure it doesn't miss.
0%
 
Damage (0% Minimum)
Default: 149 points
With max 100% enhancement: 298 points
It does about as much damage as Fire Blast, but takes a long time to do it. If you want to slot it up, you can, but I had better things to do with my slots.
0%
 
Endurance Reduction (0% Minimum)
Default: 7.8 end
With max 100% enhancement: 3.9 end
Didn't slot enough to bother with this.
0%
 
Recharge (0% Minimum)
Default: 6 sec
With max 100% enhancement: 3 sec
Didn't slot enough to bother with this.
0%
 
Range (0% Minimum)
Default: 50 Feet
With max 60% enhancement: 80 Feet
Didn't slot enough to bother with this.
0%
 
Immobilize (0% Minimum)
Default: 2 sec
With max 100% enhancement: 4 sec
Didn't slot enough to bother with this.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Fire Sword

Fire Sword - Strong single target attack, but melee range
Fire Sword - Strong single target attack, but melee range
Score4 of 5
Unslotted Strength6.8 x Brawl
Defiance Boost8.8%

Summary

Whip out a sword of fire and beat stuff with it. It can be annoying because of the short animation delay of forming your sword if it wasn't out already, but that can be mitigated with the right combo.

It's nearly as strong as Blaze (from Fire Blast) so it's good to have, but I would focus on other powers first. You'll have plenty of attacks to go around so if you find yourself at a point where you don't have any other powers you really want to take, pick up Fire Sword then.

Don't get me wrong, it's powerful, just that if you have a ranged power that works instead, why use it? Most of the time I forget I even have it unless I'm fighting a tough enemy like an AV or GM.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
4 slots is enough
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard.
85%
 
Damage (85% Minimum)
Default: 160 points
With max 100% enhancement: 320 points
If you take it, make it worth it!
30%
 
Endurance Reduction (30% Minimum)
Default: 10.2 end
With max 100% enhancement: 5.1 end
Didn't slot enough to bother with this.
30%
 
Recharge (30% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
Didn't slot enough to bother with this.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Combustion

Combustion - Meh.
Combustion - Meh.
Score2 of 5
Unslotted Strength1.6 x Brawl (to each target)
Defiance Boost6.1%

Summary

Longish activation time and it doesn't do much to the enemy so it's no wonder why so many people skip this power. I used to use it in my AoE combo, but found other powers that are faster activating and more powerful so I eventually dropped Combustion entirely.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
4 slots is enough
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard.
85%
 
Damage (85% Minimum)
Default: 39.9 points
With max 100% enhancement: 79.8 points
If you take it, make it worth it!
30%
 
Recharge (30% Minimum)
Default: 15 sec
With max 100% enhancement: 7.5 sec
Didn't slot enough to bother with this.
30%
 
Endurance Reduction (30% Minimum)
Default: 13 end
With max 100% enhancement: 6.5 end
A little end heavy, but not for the recharge it has. Buff recharge first, then this.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Fire Sword Circle

Fire Sword Circle - Looks cool, great damage, what's not to like?
Fire Sword Circle - Looks cool, great damage, what's not to like?
Score6 of 5
Unslotted Strength432% of Brawl
Unslotted Strength432% of Brawl

Summary

You whip out a fire sword, swing in a circle and land with a fiery blast. There's minimal delay to this power and it looks really damned cool.

How to Use

As a PBAoE you need to be close. It's best when you have lots of enemies crowded together which is good for doing low level hunts for badges or when someone else has occupied your enemies (tanks or controllers for example).

The way I get the most use out of it is by treating all AoE powers in my combo as PBAOE. I run to the crowd, fire it all and then back away to pick off survivors with my ranged attacks. It's good to open with Rain of Fire to slow and distract the enemies so hey don't run out of range too quickly.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
A great power. Both in looks and effect. I'd give it 6 slots every time if it had any other effects to buff that would require it.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard.
85%
 
Damage (85% Minimum)
Default: 133.3 points
With max 100% enhancement: 266.6 points
Standard.
50%
 
Recharge (50% Minimum)
Default: 20 sec
With max 100% enhancement: 10 sec
It's pretty slow. Try to bring it back as soon as you can.
20%
 
Endurance Reduction (20% Minimum)
Default: 18.5 end
With max 100% enhancement: 9.25 end
As always, reduce as you can, but prioritize other things first.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Build Up

Build Up - Kicking it up a notch
Build Up - Kicking it up a notch
Score5 of 5
ToHit Boost15%
Damage Boost100%

Summary

Buffs your ToHit and Damage for about 10 seconds.

How to Use

Just remember that the boost only lasts 10 seconds use one really powerful attack (like a Nova) or several very short activation attacks (Blaze and Fire Blast for example).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
3 is definitely better if you want full recharge AND an IO set bonus, but I've typically needed the slots for other things and went with 2.
60%
 
Recharge (60% Minimum)
Default: 90 sec
With max 100% enhancement: 45 sec
It takes a while to come back so buff this as much as you can.
0%
 
To Hit Buff (0% Minimum)
Default: 15%
With max 60% enhancement: 24%
It's not really necessary, but if you do go for set bonuses, you'll probably end up with some of this.
0%
 
Endurance Reduction (0% Minimum)
Default: 5.2 end
With max 100% enhancement: 2.6 end
Recharge is all that matters, but if you buff anything else for a set bonus.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Blazing Aura

Blazing Aura - For a Tank maybe, but you? Eh...No
Blazing Aura - For a Tank maybe, but you? Eh...No
Score0 of 5
Unslotted Strength0.5 of Brawl per Tic

Summary

A minor toggle PBAoE that does very little damage in slow tics. It's practically worthless considering that most battles will end before you managed to hit them more than two or three times. Especially if you are moving in and out of melee range. It's just not worth the endurance drain.

If you take it, slot end reduction first (it takes 0.78/s endurance!).

Consume

Consume - Endurance recovery that you really need
Consume - Endurance recovery that you really need
Score4 of 5
Unslotted Strength0.9 x Brawl
Defiance Boost3.3%

Summary

Fire this and suck endurance while doing a very small amount of damage to any enemies in a small radius around you.

How to Use

Firing powerful fire attack after attack followed by endurance recovery and continued attacks… It's hard not to feel god-like. Anyway, it's a fast activating power that drains endurance from enemies surrounding you. Normally for a blaster, this is a problem, but if you use the AoE chains I recommend, it's not. Also, you can't pull the perfect Nuke combo without it (Aim+BU+Inferno (or other Nova)+blue inspiration+consume).

The neat thing is that it damages everything around you at the strength of a brawl hit and increases your endurance for each person hit. That's just cool.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
3 is enough though I ended up using 4 because of a good set bonus and for better buffs.
50%
 
Accuracy (50% Minimum)
Default: 75%
With max 100% enhancement: 150%
Don't miss. It doesn't help if it misses.
70%
 
Recharge (70% Minimum)
Default: 180 sec
With max 100% enhancement: 90 sec
It's useful both for regular combat and for your nova so try to bring it back more than once every 6 minutes.
50%
 
Endurance Modification (50% Minimum)
Default: 20%
With max 100% enhancement: 40%
20 endurance for each target hit is ok, but not if you only hit one or two enemies. Buff this up for better performance even against fewer targets.
0%
 
Damage (0% Minimum)
Default: 22.2 points
With max 100% enhancement: 44.4 points
It only hits for an amount equal to a single brawl hit so don't worry about damage.
0%
 
Endurance Reduction (0% Minimum)
Default: 0.52 end per second
With max 100% enhancement: 0.26 end per second
It requires a ridiculously small amount of endurance to launch. I don't even know why you can enhance this.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Burn

Burn - Hotly debated online (no pun intended)
Burn - Hotly debated online (no pun intended)
Score5 of 5
Unslotted Strength7.5 x Brawl (to each target)
Defiance Bonus13.4%

Summary

Blast fire at your feet and free yourself from any immobilization effects while damaging the snot out of any nearby enemies.

How to Use

When I first started planning a F3 blaster, this power wasn't given much credit online, but to undervalue it would be a big mistake. First of all, it does a lot of damage. If you play it like a PBAOE attack that just happens to also save your butt now and then by freeing you from immobilization, you'll get a lot more use out of it.

Due to it's nature of scattering enemies, it can be used to protect areas and hold doorways, but that's bad if you don't want them moving. Use it as your last AoE attack (Fire Sword Circle and Combustion (if you have it) first).

Best case scenario is when your enemies are already stuck with an immobilization or hold power (what do you know, something you can actually use Ring of Fire for!).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
A great power, though sometimes undervalued.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard.
85%
 
Damage (85% Minimum)
Default: 133.3 points
With max 100% enhancement: 266.6 points
Standard.
40%
 
Recharge (40% Minimum)
Default: 25 sec
With max 100% enhancement: 12.5 sec
You might even go higher here. Considering its strong dual-use capabilities, having it available when needed is a good idea.
0%
 
Endurance Reduction (0% Minimum)
Default: 5.2 end
With max 100% enhancement: 2.6 end
Considering its power, it's a very inexpensive power.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Hot Feet

Hot Feet - Burn! Just... slowly
Hot Feet - Burn! Just... slowly
Score1 of 5
Unslotted Strength0.6 x Brawl (per tic)

Summary

Slows and does damage to enemies in a small radius around you. If you work hard enough and build your defense and resistance enough to be a Blapper, you could use this and use it well. The power itself is very good because the slow synergizes with burn and other PBAOE powers and it does ok damage (even better with "Chance of Damage" IOs).

However, because of how fast you do damage already and the low defense you have naturally, it takes a lot of effort to make this useful for a blaster compared to a Tank or Scrapper. I recommend skipping it.

Summary

Just more damage for you to play with. There's no particular strength to Fire Manipulation so I think that you will mostly end up with this set because you don't like the other sets, because you want raw power, or for a concept character (like Shazel). Of course, that's more than enough of a reason for me 🙂

May 14, 2007

Jordan’s Level 32 Build

Updated: I16

01: Dark BlastCity of Heroes: accuracy enhancement44%City of Heroes: damage enhancement85.75%City of Heroes: end_reduce enhancement21.75%City of Heroes: recharge enhancement21.75%
01: Twilight GraspCity of Heroes: accuracy enhancement70%City of Heroes: heal enhancement57%City of Heroes: recharge enhancement57%City of Heroes: end_reduce enhancement32.5%
02: GloomCity of Heroes: accuracy enhancement44%City of Heroes: damage enhancement85.75%City of Heroes: end_reduce enhancement21.75%City of Heroes: recharge enhancement21.75%
04: Tar PatchCity of Heroes: recharge enhancement70%City of Heroes: slow enhancement35%City of Heroes: end_reduce enhancement35%
06: Air SuperiorityCity of Heroes: accuracy enhancement43.5%City of Heroes: damage enhancement43.5%
08: Shadow FallCity of Heroes: end_reduce enhancement79%City of Heroes: resist enhancement24%City of Heroes: def_buff enhancement24%City of Heroes: recharge enhancement35.5%
10: Darkest NightCity of Heroes: end_reduce enhancement70%
12: Recall FriendCity of Heroes: recharge enhancement35%
14: FlyCity of Heroes: end_reduce enhancement57.75%City of Heroes: fly enhancement57.75%
16: Howling TwilightCity of Heroes: recharge enhancement70%
18: SwiftCity of Heroes: fly enhancement35%
20: HealthCity of Heroes: heal enhancement70%
22: MoonbeamCity of Heroes: accuracy enhancement60%City of Heroes: damage enhancement41%City of Heroes: recharge enhancement36.75%City of Heroes: end_reduce enhancement18%City of Heroes: interrupt enhancement22%City of Heroes: range enhancement22%
24: StaminaCity of Heroes: end_mod enhancement70%
26: Fearsome StareCity of Heroes: accuracy enhancement62%City of Heroes: recharge enhancement40%City of Heroes: end_reduce enhancement22%City of Heroes: fear enhancement18%
28: Tenebrous TentaclesCity of Heroes: accuracy enhancement44.5%City of Heroes: damage enhancement44.5%
30: Night FallCity of Heroes: accuracy enhancement44.5%City of Heroes: damage enhancement66.75%City of Heroes: recharge enhancement22.25%
32: Dark ServantCity of Heroes: accuracy enhancement35%

Somewhere between 24 and 32, go and do a Repec trial and use it to put your build on track for this version. Do your best to get either a jump or run Stealth IO and then you can drop Hasten and Super Speed for Air Superiority (a strong attack that helps you keep enemies off their feet) and Fly (or get the jump powers… it's all a matter of preference).

Keep in mind that it's very difficult to even GET to the respec trial if you don't have one of the two Safeguard travel powers or one of your team mates happens to have Recall Friend and can drag you to the reactor.

Also, by this time, you might have started paying attention to set bonuses on IOs. Focus on healing, regen, and damage to make up for your defendery weaknesses (but definitely accuracy too. You don't want you heal to miss!).

Play tips

  • Tenebrous Tentacles and Night fall work very well with each other. Typically, you will want to fire Tentacles first to root the enemies in place, then back up to fire Night fall (since Night Fall has a longer range, but a more narrow cone). Use this combo for hunting missions, badge hunting, or really anywhere that you find more than 2 or 3 enemies in a small cluster.
  • If you do the Positron TF, the final boss is and Arch-Villain called the Clockwork King. He uses psychic attacks so stay close to your team to make sure that they're covered by Shadow Fall's protection.
  • At this point, you have lots of options for control powers, but also good attacks with the Dark Blast powerset.

Epic Power Pools – Darkness Mastery

Filed under: Defenders,Guides,Powersets,Testing — Jeremy

Oppressive Gloom

They're stunned, I'm not impressed.
They're stunned, I'm not impressed.
Score2 of 5

Summary

Keep nearby enemies disoriented while you take continual damage for as long and you leave this toggle on. Hmm… it drains endurance and it drains life at an alarming rate. When I took it on the test server, I found the power to work too slowly, in too small of an area, and drained life far too fast to really be useful.

Worst of all, you have to be in melee range which isn't the best place for a defender to be most of the time. If you take it, it will probably be situational at best and would combine well with the situations where you're hanging out just behind the tank spamming heals. That way, you're constantly healed and the enemies are kept under control.

Skip it unless your other powersets compensate for this power's deficiencies or you're ultra desperate to avoid Stalker strikes in PvP.

Dark Consumption

The ultimate irony. Sapping a Sapper :D
The ultimate irony. Sapping a Sapper 😀
Score4 of 5

Summary

You damage nearby enemies and gain endurance (more enemies = more endurance).

The range is fairly short which isn't a problem for a Dark Defender since you can lock them down, walk into range and use it when needed. The other interesting thing to note is that it appears that the programmers forgot to turn off the Critical effect on this power (since this power was primarily designed for scrappers). Sometimes when you use it, you'll do double damage just like a Scrapper.

How to Use

Unslotted Strength2.6 x Brawl

It's tempting to forget that it's there and always hold it for the "right time", but that's a waste. Run into melee range, launch it, then retreat. If you're already in melee range because you're soloing or shadowing a Tank/Scrapper, just launch it whenever it comes up. You can always use more endurance, but more importantly, it's an AoE attack that's over twice as strong as brawl unenhanced.

Of course, the best use for it is to use it in combination with your Nova attack to regain all the endurance you just lost. Just be sure to keep a blue inspiration on hand and you can fire your nova whenever you want, pop a blue, and hit Dark Consumption to get rocking again; no down-time.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
I was able to make this perfectly usable with 3 slots. 4 would be better, but only if you have them to spare.
90%
 
Recharge (90% Minimum)
Default: 360 sec
With max 100% enhancement: 180 sec
It's a useful power, but only if it's recharged. Bring it back as fast as you can.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
You get nothing if it misses. Slot up some accuracy.
25%
 
Endurance Modification (25% Minimum)
Default: 25%%
With max 100% enhancement: 50%
25% is good, but not a lot especially if you use this right after a nova attack. Granted, you'll get 50% or better from more than one target hit, but I like to have good results with even a single target.
0%
 
Damage (0% Minimum)
Default: 28.1 points
With max 100% enhancement: 56.2 points
For a power with such a long recharge, it's kind of a waste to bother with damage.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Dark Embrace

Damage resistance. Finally!
Damage resistance. Finally!
Score4 of 5

Summary

A nice and welcome shield against major forms of damage (smashing, lethal, toxic, and negative energy). The resistance begins at ~25% so becomes significant with a few enhancements. By adding this to your arsenal, you get critical resistance to the most common forms of damage (lethal and smashing), and, most importantly, you will now have resistance and defense against all forms of damage in the game! Assuming you have Shadow Fall from the Dark Miasma set of course.

It's kind of hard to see the armor in the picture… I wonder if I had my graphics turned down.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
3 is enough to max the resistance and lower endurance at the same time. However, you can get away with 2 if you don't worry about the endurance drain though I used 4 because this was the only power it made sense to slot a -KB proc IO.
80%
 
Damage Resist (80% Minimum)
Default: 27.5%
With max 60% enhancement: 44%
You have it for protection, might as well get your money's worth
30%
 
Endurance Reduction (30% Minimum)
Default: .33 end per second
With max 100% enhancement: 0.165 end per second
As with all toggle powers, make sure to drop the endurance drain of this power some.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
It already comes back really fast. Not a huge priority.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Soul Drain

Damages them, gives me accuracy and increased damage... Nice.
Damages them, gives me accuracy and increased damage... Nice.
Score5 of 5

Summary

Whee! Hit everything around you with decent damage, but gain damage potential and increased accuracy for each one you hit! I use this with my dark scrapper as well, and it's very powerful.

How to Use

Damage from Activating Soul Drain2.8 x Brawl

A great combo is to fire powers continuously until you start running out of endurance, hit Dark Consumption to gain end back, then Soul Drain to do damage and gain accuracy and damage potential (since after using Dark Consumption, you'll already be in melee range). It's a great way to keep the battle going strong .

I glow with power for as long as the soul drain is in effect.
I glow with power for as long as the soul drain is in effect.

It's easy to make the same mistake with this as is done with Dark Consumption, but there's no reason to hold it. Use it whenever you can during a battle and definitely before starting an attack chain. First of all, it's a fairly strong attack, and second all your next attacks have a damage and accuracy bonus.

Increased Damage (per target target hit)8%
Increased ToHit (per target target hit)2%

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
2 only if you're strapped for slots. 3 would be better.
40%
 
Accuracy (40% Minimum)
Default: 90%
With max 100% enhancement: 180%
Does no good if it misses. Even though the accuracy of this power starts out high, add some extra for best results.
40%
 
Recharge (40% Minimum)
Default: 120 sec
With max 100% enhancement: 60 sec
It takes a while to come back, but can significantly increase your attack power so bring it back as soon as you can.
25%
 
Endurance Reduction (25% Minimum)
Default: 19.5 end
With max 100% enhancement: 9.75 end
It's a pretty spendy power so lower the endurance at least a little.
0%
 
Damage (0% Minimum)
Default: 30.6 points
With max 100% enhancement: 61.2 points
You're not firing this off for the attack so don't waste your slots. By the time you get this, you won't have a lot of slots to spare anyway.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Jordan’s Guide to Dark Blast

All dark blast powers have great range and your sniper attack (which you only have to wait until level 4 to get) has the longest range of any attack in the game. A dark defender makes a great puller since even at the earliest levels, you can hit from a long way away and whatever you hit has reduced accuracy. Best of all, most Defender Secondaries are shared with Blaster's primaries, but darkness can only be found with Defenders (and Corruptors for Villains).

Dark Blast

Your basic attack. Dark Blast.
Your basic attack. Dark Blast.
Score4 of 5

Summary

This is your basic power and one you have to take. It's a decent attack with a good recharge rate and will be one of your major attacks throughout the game.

Unslotted Strength3.3 x Brawl

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
If you have Dark Miasma as your secondary, four slots is enough to max out the combat attributes. Otherwise, a few extra slots devoted to accuracy reduction is not unwarranted.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
As is standard with any regular attack, accuracy is most important so your target, but you'll only need 40% or so enhancement to make sure you hit most of the time.
70%
 
Damage (70% Minimum)
Default: 36 points
With max 100% enhancement: 72 points
This power cycles fast and you're going to use it a lot so make sure it hits decently hard when you do.
20%
 
To Hit Debuff (20% Minimum)
Default: -9.4%
With max 60% enhancement: -15.04%
At nearly 10% to hit debuff unslotted, this power does pretty well already, but the more you give it, the better. Firing this along with other dark attacks on a fairly constant basis helps keep you safe and alive.
10%
 
Endurance Reduction (10% Minimum)
Default: 5.2 end
With max 100% enhancement: 2.6 end
At such a low cost, this isn't a huge priority, but it always helps to lower endurance cost. You should easily be able to reduce it by 10% or more using IOs.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
At only 4 second recharge, you'll barely be able to hit two other powers before this is back anyway. Unless you want to put Dark Blast on auto-fire and just sit there spamming one attack, I don't see a lot of point in enhancing this on purpose.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
80 feet is a pretty safe distance (a full 20 feet further than many blaster attacks). You can enhance this power's range if you have a point to doing so, but in most cases, it's really not necessary.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Gloom

Gloom and it's DoT.
Gloom and it's DoT.
Score5 of 5

Summary

Unslotted Strength5.6 x Brawl

Gloom is fun. Fire it and your target takes DoT damage for about 3 seconds. The total damage is equal to a bit more than dark blast and when it hits, your target freezes for a moment while they do a "I'm hit and in pain" animation. At times during my build, I've dropped the power to fit other powers in sooner, but always take it again in a later level.

Compare this photo to the one's in the Moonbeam section below. This particular enemy was hit with Moonbeam first and had to come much closer before he was in range for Gloom. This will give you an idea of the difference in range between the two.

Note that due to the animation enemies do when hit, once you fire gloom, you'll have a second or so to activate interruptable powers like the self-heal from the medicine pool or such.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
If you have Dark Miasma as your secondary, four slots is enough to max out the combat attributes. Otherwise, a few extra slots devoted to accuracy reduction is not unwarranted.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard. Just enhance it enough that you don't miss.
80%
 
Damage (80% Minimum)
Default: 63.6 points
With max 100% enhancement: 127.2 points
As your main attack through the whole game, any amount you can spare in damage will benefit you here.
30%
 
Recharge (30% Minimum)
Default: 8 sec
With max 100% enhancement: 4 sec
You don't have many single target attacks so it's a good idea to buff your recharge to get this back faster.
10%
 
Endurance Reduction (10% Minimum)
Default: 8.5 end
With max 100% enhancement: 4.25 end
Not too spendy, but if you can lower the endurance cost, go for it.
20%
 
To Hit Debuff (20% Minimum)
Default: -9.4%
With max 60% enhancement: -15.04%
Same as Dark Blast, but because of slower recharge and greater endurance cost, fix those first, then worry about this.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
Same as Dark Blast.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Moonbeam

Moonbeam activation.
Moonbeam activation.
Score5 of 5

Summary

I love this power. It has the longest range of any attack in the game and it looks really cool. Like most snipe powers, the activation is very long and can be interrupted by things like getting hit or moving. So make sure you've completely stopped moving and that nothing's about to hit you before launching this power or you just wasted the endurance cost of activating it.

See that target waaaaayyyy off in the distance? Yeah, I can hit that…

How to Use

Unslotted Strength9 x Brawl

Anyway, Moonbeam is an excellent way to start a battle when teaming since your target will take significant damage (about equal to Dark Blast and Gloom combined) and is such long range that it's rare that they'll be able to return fire before you run and hide behind your team mates or a wall.

It's also a very good way to finish off a runner as long as they don't run behind a wall or off a ledge before the attack fires.

Moonbeam firing.
Moonbeam firing.

The key is to fire Moonbeam when you have little to no chance of getting interrupted by damage. You will discover these situations very easily with some practice, but here are some that work for me:

  • In teams it's usually pretty easy when you don't have aggro, but make sure to target something that's being hit by someone else too or you might face drawing unwanted attention. Also make sure to pick a target with a fairly significant amount of life remaining or they could go down before your attack even launches.
  • When soloing, after you get an activation reduction enhancement or two in it, you can often fire it between enemy attacks if you time it right.
  • Because Darkest Night will make your enemies miss you most of the time, you can often fire Moonbeam safely after they've been debuffed.
  • The delay caused by the "Ouch" animation that enemies do after getting hit with Gloom can give you enough time to fire Moonbeam as long as you do it very quickly after triggering Gloom.
  • Moonbeam also stacks well with Tar Patch if the enemy is trying to run.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
I love snipe powers so this one gets 6 slots easy.
30%
 
Accuracy (30% Minimum)
Default: 90%
With max 100% enhancement: 180%
Moonbeam already has a higher-than-average accuracy rate, but it's so depressing when it misses that I still say slot it up as much as you can.
70%
 
Damage (70% Minimum)
Default: 99.8 points
With max 100% enhancement: 199.6 points
When this hits, I want them to feel it. As an opener, you want the enemy you hit to have a little life left as you can. And when you're firing out of enemy range, this will be the only attack you'll have so the more power the better.
40%
 
Range (40% Minimum)
Default: 175 Feet
With max 60% enhancement: 280 Feet
If you don't use this power the way I do, maybe you don't care, but I like to buff the range as much as possible. First, I can do some amazing long distance Pulls that way. Second, when I'm flying around, there are times when enemies can't hit me, but i can hit them.
40%
 
Interrupt (40% Minimum)
Default: 3 Sec
With max 120% enhancement: 1.2 Sec
The biggest disadvantage to a snipe is the activation delay. To make it easier to fire in tough battles, reduce the interruptable time span.
20%
 
Recharge (20% Minimum)
Default: 12 sec
With max 100% enhancement: 6 sec
This power takes a little too long to recharge, but with only 20% or so enhancement, it comes back about as fast as Gloom (unenhanced).
10%
 
Endurance Reduction (10% Minimum)
Default: 14.4 end
With max 100% enhancement: 7.2 end
Expensive especially if you get interrupted (which makes this wasted endurance, but if you have slots to spare, put it towards interrupt instead.
0%
 
To Hit Debuff (0% Minimum)
Default: -9.4%
With max 60% enhancement: -15.04%
With the other enhanceable aspects, you won't likely have room for this.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Dark Pit

Throwing sticky black confusion blob
Throwing sticky black confusion blob
Score3 of 5

Summary

You target something, fire Dark Pit, and it, along with nearby enemies, get stunned for a while (as long as you've slotted some accuracy enhancements and they're not too high level). Sounds a lot like howling twilight without the slow, damage, rez, and a chance to miss (HT doesn't miss). Hmmm…

If you took Dark Maisma as your primary power set, Howling Twilight is stronger and has a ton of secondary effects that Dark Pit does not

I gave this a pretty low score originally, but you may not have taken Dark as your primary and there's nothing wrong with stacking stuns (using BOTH). The last time I Repeced Jordan, I put in Dark Pit and tried it as a stacking stun, but also as an alternate when Howling Twilight was recharging. I found it to be useful for both.

If you already have Howling Twilight and aren't worried about the extra control, you could skip it. Otherwise, never underestimate the usefulness of an AoE stun.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
Two slots is enough though I might have given it 3 or 4 if it was my only stun power (but I took Dark as my secondary so there was no need).
60%
 
Accuracy (60% Minimum)
Default: 60%
With max 100% enhancement: 120%
You use this power to lock down groups of enemies. Not so useful if it misses. Quite deadly in fact. Considering that and that it starts a little low to begin with, don't skip on the accuracy!
50%
 
Stun (50% Minimum)
Default: 12 sec
With max 100% enhancement: 24 sec
If the recharge were a little bit shorter, I'd probably say buff the recharge so you can fire it twice as often as compared to buffing stun, but it's not. Once you use this, you want the enemies to wander brainless as long as possible so lengthen the stun first and then recharge if you can.
20%
 
Recharge (20% Minimum)
Default: 60 sec
With max 100% enhancement: 30 sec
It's a pretty long recharge. Even max enhanced, you'll only be able to use this once every 30 seconds which won't help you much since most battles are over by then. Even unenhanced, you'll probably be able to use it at the start of each battle on teams and when solo, you'll want stun duration not recharge anyway.
0%
 
Endurance Reduction (0% Minimum)
Default: 13 end
With max 100% enhancement: 6.5 end
At the long recharge, the endurance pull isn't that big of a deal.
0%
 
Range (0% Minimum)
Default: 70 Feet
With max 60% enhancement: 112 Feet
Only a little shorter than a normal attack. Enhance it if you must, but it's not a huge priority.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Tenebrous Tentacles

The cone range of TT and NF.
The cone range of TT and NF.
Score5 of 5

Summary

Immobilizes and damages enemies in a cone in front of you. Controlling a battle where you have enemies running all over is very hard. Using this will keep enemies you worked so hard to herd together/sneak up on from running all over. Note that it recharges in plenty of time to use it again before the effect from the first one wears off.

You can see that the Tentacles hit this entire group. It has a great cone range, but doesn't go as deep as Night fall. However, Night Fall has a much narrower cone. Look closely and you can see that the 11's are damage from the TT while the 13's from Night Fall miss four or so enemies on the outer edges. To fix this, back up before you fire Night Fall to fit more people in the cone

The cone is nice and wide, but not as deep as I'd like so you an often miss enemies further away. Even the ones you hit can still hit you back (they're only immobilized), but like most dark powers this drops their accuracy.

How to Use

Use this to make sure that your victims don't get away from you. This is especially important when badge hunting or if you've worked hard to herd stuff together into area effects like Tar Patch. It also helps to keep stunned enemies from wandering off or prevents them from getting somewhere you don't want to be.

Unslotted Strength3.3 x Brawl (each target)

For the endurance cost, this is a waste to use on less than 2+ enemies unless you just want to keep an enemy from moving. One you have Dark Servant (who uses this and Petrifying Gaze constantly), you won't need use TT on anything but 3 or more enemies (which is, of course, assuming you took Dark Maisma as your primary). Though note that if you have endurance to spare (usually at later levels and after careful slotting of IO bonuses), use it at much as you want.

One important note: as an AoE attack and an Immobilize, you have access to a MANY "chance of damage" IOs which can vastly improve your total damage. Even if not that, with so many different effects in the power, you'll have access to other procs that do things like hold or slow, etc.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
Even with the highest power IO enhancements I could find, I couldn't slot all the stuff I wanted. You'll 6 slot this no matter what you do or UR DOIN IT WRONG!
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
It really sucks if this misses, but it comes back really fast which means you can try again. Slot more than 40 if you can, but if you can't, you'll probably be fine.
90%
 
Range (90% Minimum)
Default: 40 Feet
With max 60% enhancement: 64 Feet
WEAK! Only 40 doesn't get you much. Slot as much as you can so you can get this close to the range of your other attacks or you'll constantly be missing enemies
30%
 
To Hit Debuff (30% Minimum)
Default: -9.4%
With max 60% enhancement: -15.04%
Exactly the same debuff as your other attacks, but it's an AoE debuff so it's well worth pumping this up a bit. The more, the better.
10%
 
Endurance Reduction (10% Minimum)
Default: 10.2 end
With max 100% enhancement: 5.1 end
If you use this as a control power only or if you put in the Chance of Damage procs like I suggested, you'll want to fire this a lot. That can eat up endurance if you don't take it easy so slot at least a little endurance reduction.
0%
 
Recharge (0% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
For this kind of power, 10 seconds is not bad at all. You would do fine even if you never enhanced this further, but feel free to do so if you wish. Note that the accuracy debuff duration of dark powers is generally 10 seconds so even without enhancement, you can keep your targets perma-debuffed as well as immobilized and taking damage. However, if you take my advice with the procs, the more you fire it, the more chances you have for extra damage so it may be worth buffing the recharge for that alone.
0%
 
Damage (0% Minimum)
Default: 33.8 points
With max 100% enhancement: 67.6 points
Same damage as Dark Blast, but done as DoT so it doesn't seem as if it's that powerful when you use it. Slot it up if you wish, but consider Chance of Damage procs for extra damage instead. The over-all damage you deal will be much higher in the end. Use this mostly for control (immob) and accuracy debuff instead.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Night fall

Overhead shot of Night Fall to show range.
Overhead shot of Night Fall to show range.
Score4 of 5

Summary

Unslotted Strength3.6 x Brawl (each target)

It's a cone attack that does great damage in a very short dot. If for no other reason, take this power because of the giant mass of orange damage numbers that will float over enemy heads when you use it .

How to Use

Points to note are that the cone is about half that of tenebrous tentacles, but the range is longer. Back up a bit before you fire it to hit more things.

The range of Night Fall is nearly the same as Dark Blast and Gloom. If you are in a mission where there are clusters of enemies, be careful not to fire it point blank. You might hit enemies in a nearby group that otherwise wouldn't have noticed you yet.

This power works very well with Tenebrous Tentacles. When you come across a group that's already nicely packed, but tends to spread out after your first hit, open with TT to root them in place so you can hit them all with Night Fall immediately after. This combo works exceptionally well for hunting missions or badge hunting when you want to take down large groups in a hurry (something my scrapper can't do even at very high levels).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
As an excellent attack that's AoE and hella-fun too, I can't see you getting away with less than 6 slots on this (though with Purple IO slotting, I got it down to 5).
30%
 
Accuracy (30% Minimum)
Default: 75%
With max 100% enhancement: 150%
The more accuracy, the better, but always buff it at least a little.
90%
 
Damage (90% Minimum)
Default: 39.8 points
With max 100% enhancement: 79.6 points
Even though this does only a little more damage than Tenebrous Tentacles, it's only purpose is as an attack so use it that way. The more damage the better.
30%
 
Endurance Reduction (30% Minimum)
Default: 13.1 end
With max 100% enhancement: 6.55 end
This is one of your more expensive regular attack powers so buff the endurance reduction as much as you can.
10%
 
Recharge (10% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
If you've got the endurance to spare, try enhancing the recharge a bit so you can fire it more quickly.
0%
 
To Hit Debuff (0% Minimum)
Default: -9.4%
With max 60% enhancement: -15.04%
If you manage to buff everything else and can't think of anything else to do, there's always accuracy debuff.
0%
 
Range (0% Minimum)
Default: 60 Feet
With max 60% enhancement: 96 Feet
I've never once thought that I wanted Night Fall to have longer range. If you want to buff this for some reason, give it about 40% to make it the same range as Dark Blast and Gloom.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Torrent

Blammo! Nice knockback.
Blammo! Nice knockback.
Score3 of 5

Summary

Unslotted Strength1.3 x Brawl

Torrent does a small amount of damage with knockback in a cone in front of you. This would be good for defenders who find that enemies are getting too close too quickly, but not if you have effects that require enemies to stay in one place or stay close together.

For example, with Dark Maisma as a primary power set, I want foes to be in a nice tight pack, not flying all over. What's the point of using Tar Patch to slow them, Tentacles to root them, and Darkest Night to make their accuracy worthless, if you blow them all out of range of these effects?

On the other hand, if you take a different primary (like Storm), you might like this power. It has a wicked-strong knockback on it (check the distance these Hellions were thrown!)

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
The default slot is all you'll need.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
The only point to using this power is because you want to move something which won't happen if you miss.
40%
 
Recharge (40% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
Knockback powers are best when they can be used again soon. Slot for about 40% minimum.
30%
 
Endurance Reduction (30% Minimum)
Default: 14.4 end
With max 100% enhancement: 7.2 end
Buff it if you can.
0%
 
Knockback (0% Minimum)
Default: -9.4 Feet
With max 180% enhancement: -26.32 Feet
It's got a pretty good knockback value already, but you can buff it if you just like to see stuff fly. Chances are that you won't really have any point to doing so though.
0%
 
To Hit Debuff (0% Minimum)
Default: -9.4%
With max 60% enhancement: -15.04%
I don't usually give Torrent many slots so after accuracy and recharge, I don't have room for even this.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
If someone comes close enough for you to hit them, you can knock them back again. That's plenty in most cases since usually you use torrent to get them out of melee range.
0%
 
Damage (0% Minimum)
Default: 14.5 points
With max 100% enhancement: 29 points
It's does only about the same damage of brawl and has a really slow recharge. Don't use this as an attack.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Life Drain

A heal which damages.
A heal which damages.
Score3 to 5 of 5 (depending on your primary)

Summary

Unslotted Strength3.3 x Brawl
Unslotted Heal10% of Your Life Total

Damages an enemy and heals you.

How to Use

I never noticed this until I did the math, but Life Drain has the same range and attack power as Dark Blast while healing you. If you want another attack to fill your chain or find that you need that extra heal now and then, this might be a good bet.

In practice, I found that I didn't need the attack and that the heals from Twilight Grasp (along with fluffy throwing the same thing) make this unnecessary, but if you didn't take dark as a primary, you might need this. For example, a Storm/Dark (since Storm has no self heals).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
As both a strong attack and a heal, if you take this power, max it out!
70%
 
Accuracy (70% Minimum)
Default: 75%
With max 100% enhancement: 150%
When dealing with a heal that requires an accuracy check, you don't want it to ever miss. Make sure to slot this REALLY high.
90%
 
Recharge (90% Minimum)
Default: 15 sec
With max 100% enhancement: 7.5 sec
Either as an attack or a heal, you want this to come back as fast as possible. Give it max recharge.
40%
 
Heal (40% Minimum)
Default: 10%
With max 100% enhancement: 20%
If you use this more as a heal, slot this as high as you can. Otherwise, give the enhancement to damage. Either way, prioritize recharge.
40%
 
Damage (40% Minimum)
Default: 36.1 points
With max 100% enhancement: 72.2 points
If you use this an attack, slot this as high as you can, but remember to give priority to recharge.
0%
 
Endurance Reduction (0% Minimum)
Default: 12 end
With max 100% enhancement: 6 end
If you give LD enough slots to afford some endurance reduction, go for it, but this won't be your priority.
0%
 
Range (0% Minimum)
Default: 60 Feet
With max 60% enhancement: 96 Feet
It's got really good range already. Granted it's not as long as Dark Blast and Gloom, but you'll most often use this at closer range anyway either because you're in a melee battle or close to a tank or scrapper who is.
0%
 
To Hit Debuff (0% Minimum)
Default: -9.4%
With max 60% enhancement: -15.04%
If you manage to buff everything else and can't think of anything else to do, there's always accuracy debuff.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Blackstar

Kaboom! Hee hee hee.
Kaboom! Hee hee hee.
Score4 of 5

Summary

It's a nova power that's far weaker than those of blasters, but is still a lot of fun. Besides doing massive ammounts of damage (for a Defender), it does significant Accuracy Debuff to all affected enemies.

Unlike some other nova powers, there is no knockback so even if you don't kill them, they're still nicely huddled for further attacks AND as with all dark powers, their accuracy is debuffed so you have a better chance of surviving even if you do draw all the aggro to yourself.

How to Use

Unslotted Strength16 x Brawl

That's right. I said 16 times the strength of brawl.
Drop a group to between one third and one half of their life total and use this to finish them off. If you have Dark Maisma as a primary powerset, make sure that Dark Servant is out to take aggro and to perform holds and heals on any survivors while you wait for the endurance recovery prevention effect to wear off. In groups where there are plenty of other team members to get enemy attention, fire it whenever you want though never as an opening move.

I didn't get a very good shot of a large group of enemies, but you can definitely see how good the effective range of Blackstar is.

See Blackstar in action (Video: 1.6Mb)
See Blackstar in action (Video: 1.6Mb)

Either way you play it, as of issue 6, you can take an endurance recovery inspiration to get a little endurance to use to continue the fight immediately. Though you will run out very quickly, it prevents down time and can give you back your toggles temporarily. Most importantly, if you have Dark Consumption from the Darkness Mastery set, you can suck endurance from survivors to get back in the game at full force.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
For whatever reason, I don't use Blackstar as much as I probably should. I usually 3 slot it, though 4 or 5 would make it perform better.
90%
 
Recharge (90% Minimum)
Default: 360 sec
With max 100% enhancement: 180 sec
It's a nova. Bring it back as fast as you can.
70%
 
Damage (70% Minimum)
Default: 176.2 points
With max 100% enhancement: 352.4 points
It's already super-powered, but a little more never hurts. Buff it as high as you can.
30%
 
Accuracy (30% Minimum)
Default: 105%
With max 100% enhancement: 210%
You get an automatic bonus to accuracy, but it's still depressing if it misses. Add a little extra just in case.
0%
 
To Hit Debuff (0% Minimum)
Default: -62.5%
With max 60% enhancement: -100%
That's not a typo. It really does debuff accuracy by 62.5! If you're tripping over your extra powerslots and can't think of anything else to do, you can buff this, but that's pretty unlikely.
0%
 
Endurance Reduction (0% Minimum)
Default: 20.8 end
With max 100% enhancement: 10.4 end
After using this power, you'll be fully drained anyway. The only reason to slot this is if you find you're trying to launch Blackstar at the end of an attack combo that leaves you super drained of endurance (something that I've never experienced in practice). This really isn't a big deal.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.
Next Page »

AT

Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

PvP

Player vs Player. Though the Arenas allow players to combat each other, the zones designated for PvP combat are far more popular. Some only allow Villain vs Hero combat, while others allow free-for-all battles.

AT

Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

AT

Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

Glowie

Boxes or other equipment that glow and make a slow pulsing sound. Many missions include a task to find certain items or seek clues which usually involves finding glowies.

TF

Task Force. Certain contacts give task forces and each requires a certain minimum amount of players to begin. They consists of a series of missions or tasks while you follow a small story plot.

They are typically excellent experience and let you see some places in the game you'd never get to otherwise.

GM

Game Moderators. It's a carry-over term from Dungeons and Dragons that refers to the people who run the game. In this case, employees of Cryptic.

It can also mean Giant Monster such as the ones that occasionally wander around Paragon.

AV

Arch-Villain. The toughest enemies in the game (other than Giant Monsters) that usually take several Heroes at a time to defeat.

Nova

Nova is a high level attack power for energy blasters that does a massive amount of damage and knockback in an AoE around the caster. Eventually, all similar powers came to be referred to as Novas.

Powerset

A power set is a set of powers (imagine that) that are available to a given hero. They come as Primary or Secondary powersets and consist of a series of powers that are related to each other and the hero type involved. For example, Dark Blast and Gloom are both attacks in the Dark Blast powerset for Defenders.

DoT

Death over time/damage over time. This refers to any effect that deals damage (surprise surprise) over a period of time rather than all at once. Fire and Dark powers have many DoT attacks.

Mez

Mesmerize. It means an psychic hold effect which typically leaves a hero defenseless by rendering them confused or unconcious and drops toggle powers.

Nova

Nova is a high level attack power for energy blasters that does a massive amount of damage and knockback in an AoE around the caster. Eventually, all similar powers came to be referred to as Novas.

DoT

Death over time/damage over time. This refers to any effect that deals damage (surprise surprise) over a period of time rather than all at once. Fire and Dark powers have many DoT attacks.

AV

Arch-Villain. The toughest enemies in the game (other than Giant Monsters) that usually take several Heroes at a time to defeat.

GM

Game Moderators. It's a carry-over term from Dungeons and Dragons that refers to the people who run the game. In this case, employees of Cryptic.

It can also mean Giant Monster such as the ones that occasionally wander around Paragon.

PBAoE

Point blank area of effect. Refers to powers that affect an area, but only near you.

Nova

Nova is a high level attack power for energy blasters that does a massive amount of damage and knockback in an AoE around the caster. Eventually, all similar powers came to be referred to as Novas.

PBAoE

Point blank area of effect. Refers to powers that affect an area, but only near you.

Blapper

A Blaster-Scrapper. One who is a Blaster, but builds their character and plays them more like a Tank.

Repec

Character Respecification. Getting one of these allows you to relevel your character from level 1 to your current level instantly. You can choose all new powers and slotting choices (though you have to stick with the same primary and secondary power choices. You get these typically after new Issues or from the Respec Trials which are basically task forces with a respec as the award.

IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.

Nova

Nova is a high level attack power for energy blasters that does a massive amount of damage and knockback in an AoE around the caster. Eventually, all similar powers came to be referred to as Novas.

IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.

DoT

Death over time/damage over time. This refers to any effect that deals damage (surprise surprise) over a period of time rather than all at once. Fire and Dark powers have many DoT attacks.

Pull

To attack or otherwise get the attention of an enemie or small group of enemies. The purpose is to separate between 1 and 5 enemies from a larger group so that you or your team can take them on in chunks rather than all at once.

Repec

Character Respecification. Getting one of these allows you to relevel your character from level 1 to your current level instantly. You can choose all new powers and slotting choices (though you have to stick with the same primary and secondary power choices. You get these typically after new Issues or from the Respec Trials which are basically task forces with a respec as the award.

AoE

Area of effect. An AoE power is one that will affect not just yourself or your target, but anything around you/your target. For example, an AoE heal will affect nearby allies and an AoE attack will affect nearby enemies.

IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.