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May 14, 2007

Gale’s Sonic Blast Guide

Sonic involves a lot of noise which some people find annoying, but I'm much happier with it because it's a themed character (Gale is supposed to be noisy). Anyway, sonic's secondary effect is lowered damage resistance. This helps you and your team by making the enemies easier to hit.

Some power combinations really don't work conceptually, but Storm (my primary) works with anything. Psychic Storm, yeah, I can see that. Radiation Storm? Dark Storm? Yup. It's all good. Mostly I chose sonic because it's a set that I wanted to try, but didn't think fit well with most of the other primaries. A raging noisy storm made perfect sense and thus, Screaming Gale.

Shriek

Shriek - Your low damage attack
Shriek - Your low damage attack
Score4 of 5
Unslotted Strength3 x Brawl

Summary

A basic low power attack It's nice that it has a secondary effect of lowering damage resistance because that means that the second time you hit anything, the harder you'll hit them.

How to Use

Not much to say for a basic attack just that if you're in a group and aggro is under control, you can use this as a debuff if you make sure to hit each enemy one after the other (instead of trying to drop the same enemy over and over). By doing this, you are spreading out the damage resistance effect.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
There's no way to slot for resistance debuff so all you can do is the basics. Four slots is enough.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard attack percentages. Make it accurate so it will hit.
80%
 
Damage (80% Minimum)
Default: 30.4 points
With max 100% enhancement: 60.8 points
As one of your main attacks from the start to the end of the game, make sure the hits count.
30%
 
Endurance Reduction (30% Minimum)
Default: 4.37 end
With max 100% enhancement: 2.185 end
There's never a reason not to slot some end reduction. If you give this power the four slots I recommend, you should easily be able to drop this a fair bit while hitting your accuracy and damage targets too.
20%
 
Recharge (20% Minimum)
Default: 3 sec
With max 100% enhancement: 1.5 sec
It already comes back fast so this isn't something you need to focus on.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
80's plenty. I've never though I needed more range on these attacks.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Scream

Scream - More powerful... Not much else to say
Scream - More powerful... Not much else to say
Score4 of 5
Unslotted Strength4.3 x Brawl

Summary

Looks a lot like Shriek, but they used a different sound effect for it. As with all damage sets, the second attack does more damage than the first, but it works basically the same way. I personally skipped this to save for other powers.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
If you take this, slot it the same way for the same reasons as Shriek.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard attack percentages. Make it accurate so it will hit.
80%
 
Damage (80% Minimum)
Default: 30.4 points
With max 100% enhancement: 60.8 points
As one of your main attacks from the start to the end of the game, make sure the hits count.
30%
 
Endurance Reduction (30% Minimum)
Default: 4.37 end
With max 100% enhancement: 2.185 end
There's never a reason not to slot some end reduction. If you give this power the four slots I recommend, you should easily be able to drop this a fair bit while hitting your accuracy and damage targets too.
20%
 
Recharge (20% Minimum)
Default: 3 sec
With max 100% enhancement: 1.5 sec
It already comes back fast so this isn't something you need to focus on.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
80's plenty. I've never though I needed more range on these attacks.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Howl

Howl - An AoE power. Yeah!
Howl - An AoE power. Yeah!
Score5 of 5
Unslotted Strength2.6 x Brawl

Summary

Aren't AoE powers fun? You burst forth a cone shaped blast of sonic nastiness. It does pretty decent damage in a nice wide cone and drops damage resistance too! It's a bit short range, but we can fix that.

How to Use

Unless you have someone else handling Aggro, make sure you don't use this as an opening move, but after that, make sure to use this as much as you can. It may be an attack, but it's also an AoE debuff! Using this first will guarantee your enemies get hit harder by all subsequent attacks.

As a cone power, make sure to back up before launching the power if you need to hit people a little wider out.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
You still can't buff the secondary effects, but because you need some slots to fix the range issues, you'll need six for this one.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
If you use this as a debuff like I do, you'll want to make sure it hits. Go a little beyond normal for accuracy and shoot for about 60%
80%
 
Range (80% Minimum)
Default: 50 Feet
With max 60% enhancement: 80 Feet
At a range of 50, you won't hit much. If you slot to 80+ percent for range, you'll get almost the same range on Howl as you would with your normal attacks (nearly 80 feet).
80%
 
Damage (80% Minimum)
Default: 29.3 points
With max 100% enhancement: 58.6 points
If you use this power a lot like I do, buff the damage as much as you can spare slots for.
30%
 
Endurance Reduction (30% Minimum)
Default: 10.2 end
With max 100% enhancement: 5.1 end
Because I use this constantly (unless fighting a single enemy), I need to bring down the end cost. 30% was enough in my case.
50%
 
Recharge (50% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
Even though this isn't' the strongest attack around, using it over and over will drop enemies eventually and if you have more than one to kill (arrest), this is one of the few powers you have to hits more than one at a time).

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Shockwave

Shockwave - Does damage and knockback
Shockwave - Does damage and knockback
Score5 of 5
Unslotted Strength2 x Brawl

Summary

If you took Storm Summoning as your primary like I did, you may find this unnecessary because of Gale. It's quite the opposite though. This power actually does decent damage so if you had to choose, this would be the one to take instead of Gale. However, because of my concept, I took both. If you're going to have all the knockback and positioning powers anyway, might as well have a backup in case Gale misses.

How to Use

Shockwave is useful for the same reason any knockback power is, enemies on their butt can't attack. As a character who's kinda Squishy, but who's attacks are all ranged anyway, this is great power to have. They can't get to melee range, but you can hit them just fine.

Use it to open your attack chain and prevent an Alpha Strike strike. Use it put enemies back into AoE effects or just keep them from running. Blow minions away while you handle the boss. There are tons of uses for Shockwave!

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
Slot it like any other attack with the exception of accuracy.
60%
 
Accuracy (60% Minimum)
Default: 67.5%
With max 100% enhancement: 135%
As an AoE, you want high accuracy anyway, but if you use it for control and saving your butt, you want to make sure it doesn't miss!
80%
 
Damage (80% Minimum)
Default: 23.1 points
With max 100% enhancement: 46.2 points
Hey, why not!? It's actually a pretty strong attack that just happens to do knockback. Slot it up!
50%
 
Recharge (50% Minimum)
Default: 8 sec
With max 100% enhancement: 4 sec
If it misses the first time, or you're starting to get overwhelmed by too many enemies, it's good for you to have this back as soon as possible.
30%
 
Endurance Reduction (30% Minimum)
Default: 11.9 end
With max 100% enhancement: 5.95 end
Standard here.
0%
 
Range (0% Minimum)
Default: 50 Feet
With max 60% enhancement: 80 Feet
Even though this is short range, there's a reason you don't want to change that. If you buff this up like howl and then can hit people at almost 80 feet away, the ones you hit will be knocked out of attack range.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Shout

Shout - This is a pretty strong attack for a Defender
Shout - This is a pretty strong attack for a Defender
Score4 of 5
Unslotted Strength7 x Brawl

Summary

It's no different than Shriek or Scream, just more powerful. Note that it is half the range though. It also takes almost 3 seconds to full cast which is a bit of a downer, but it's strong enough to make up the difference.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
If you take this, slot it the same way for the same reasons as Shriek with the exception of range.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Standard attack percentages. Make it accurate so it will hit.
80%
 
Damage (80% Minimum)
Default: 76.6 points
With max 100% enhancement: 153.2 points
It's a beast. Make it even stronger 🙂
50%
 
Recharge (50% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
Bring it back faster to increase your DPS.
30%
 
Endurance Reduction (30% Minimum)
Default: 11.9 end
With max 100% enhancement: 5.95 end
Standard.
0%
 
Range (0% Minimum)
Default: 40 Feet
With max 60% enhancement: 64 Feet
It's short range, but I've never really had to worry about that. I'm using Shout usually because I'm trying to kill a tough opponent or there's only one left (so I don't need my AoEs). Usually I'm close to the enemy at that point. It would be good to increase the range for sure, but I never really found I needed it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Amplify

Amplify - Boosts accuracy and power
Amplify - Boosts accuracy and power
Score5 of 5

Summary

The description says it "greatly" increases accuracy and "slightly" improves damage potential for a short time. According to Mid's, it's actually 50% ToHit and 50% percent damage for 10 seconds.

How to Use

As a Defender, you're not going to use this power to the same level as a Blaster would, but it does have it's uses. Last I checked, your pets get the bonus to accuracy and damage so if you use Amplify before summoning them, you give them at least those bonuses and might have time to launch a few attacks too.

This is good to use before Shockwave if you use it to open a battle so you don't miss. It's also good for other control power like Siren's Song or just when you want to increase your attack power for a bit.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
You could probably get away with one if you only want to use it once every battle or so, but that's still 45 seconds. If you're moving at any decent rate, you'll want to give it at least two slots for better recharge
80%
 
Recharge (80% Minimum)
Default: 90 sec
With max 100% enhancement: 45 sec
The only downside to this power is how long it takes to come back so fix that as much as you can.
0%
 
To Hit Buff (0% Minimum)
Default: 50%
With max 60% enhancement: 80%
The only time I've ever bothered with this was when I got a bonus accidentally while shooting for some kind of IO set bonus in this power. It's not really needed.
0%
 
Endurance Reduction (0% Minimum)
Default: 5.2 end
With max 100% enhancement: 2.6 end
Not enough to worry about.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Siren's Song

Siren's Song - Puts them to sleep
Siren's Song - Puts them to sleep
Score4 of 5
Unslotted Strength1.6 x Brawl

Summary

Pick a target and fire. It and everything nearby in range (in a cone) take minor damage and fall asleep. Note that as a Mag 3 power, this will put everything short of Bosses asleep on the first application.

How to Use

Sleep powers are very unsexy because the enemies pop right out of it the second you hit them with something. Using this when teaming can be a waste since it's so easy to disturb them, but don't underestimate it!

You could put down a couple of snipers or a second group that's attack your team or use it to make a hasty retreat when you find yourself in trouble. It is also useful when soloing so you can put them all to sleep and then take them out one at a time.

A good combo is to use Shockwave to knock a group back, Howl to debuff them, and Siren's Song to put them all to sleep. They're already positioned and debuffed and now they're asleep so they won't fight back.

The best approach is to consider this a weak-ish cone AoE attack that also happens to control part of your aggro. Also keep in mind that any IO sets for sleep tend to be super cheap and easy to get and one such power gives health back to you making this power a possible self heal too!

With Howl and Shockwave, you have a 3-attack chain for AoE and still plenty of single target powers.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 6 Slots )
If you take this power, give it some love.
80%
 
Accuracy (80% Minimum)
Default: 67.5%
With max 100% enhancement: 135%
For a control power, make sure it hits.
60%
 
Recharge (60% Minimum)
Default: 20 sec
With max 100% enhancement: 10 sec
For stacking reasons and when trying to control multiple enemy groups, you want the power to recharge as often as possible.
60%
 
Damage (60% Minimum)
Default: 18.1 points
With max 100% enhancement: 36.2 points
If you take my advice and treat this like an attack with side benefits, you definitely want to buff the damage.
30%
 
Range (30% Minimum)
Default: 40 Feet
With max 60% enhancement: 64 Feet
This power has a 50 degree arc! To be able to hit the most possible, add depth to the cone by slotting some range.
25%
 
Endurance Reduction (25% Minimum)
Default: 15.6 end
With max 100% enhancement: 7.8 end
This is high so lower it at least a little.
0%
 
Slow (0% Minimum)
Default: 44.7%
With max 100% enhancement: 89.4%
This is already way long. Rather than extend it, you should focus on recharge and use it multiple times instead.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Screech

Screech - How many different ways can they come up with to say ''Scream''?
Screech - How many different ways can they come up with to say ''Scream''?
Score4 of 5
Unslotted Strength0.8 x Brawl

Summary

A single target disorient. Good for PvP or managing bosses or other tough opponents.

How to Use

While this isn't a strong attack, at least it's not one of those control powers that does no damage at all where it feels like a waste to use it. Keep this in your attack chain to keep whatever you're working on under control. It's got a long recharge, and a short duration that doesn't overlap, but that can be fixed.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
This has several downsides that need to be compensated for.
80%
 
Accuracy (80% Minimum)
Default: 75%
With max 100% enhancement: 150%
For a control power, make sure it hits.
60%
 
Recharge (60% Minimum)
Default: 20 sec
With max 100% enhancement: 10 sec
Both for stacking or controlling multiple enemies, bring it back fast.
60%
 
Stun (60% Minimum)
Default: 15 sec
With max 100% enhancement: 30 sec
You need to drop recharge AND slot for stun duration if you want to be able to stack this power.
0%
 
Damage (0% Minimum)
Default: 8.6 points
With max 100% enhancement: 17.2 points
It wouldn't be bad to buff this, but I used it more for control than damage so I never slotted this up.
0%
 
Range (0% Minimum)
Default: 60 Feet
With max 60% enhancement: 96 Feet
This is already fairly long though not as long as your attacks. You can buff it if you want to, but I wouldn't obsess over it.
0%
 
Endurance Reduction (0% Minimum)
Default: 10.2 end
With max 100% enhancement: 5.1 end
It's a little high, but you have other stuff to focus on.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Dreadful Wail

Dreadful Wail - Defender Nova - Mua ha ha ha!
Dreadful Wail - Defender Nova - Mua ha ha ha!
Score5 of 5
Unslotted Strength19 x Brawl

Summary

Massive Smashing/Energy damage to all enemies around you as well as a Mag 3 stun.

How to use

It's not complicated or special. Just like any other Nova power, you fire this off to do massive damage to any nearby enemies, but you're drained of endurance. If you have one of the Epic power pools that has energy recovery (like Electric or Dark Mastery), you can fire this, use a blue inspiration and fire your other power to nullify that disadvantage.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
Slot enough that you can up the damage and recharge plus a little accuracy.
85%
 
Recharge (85% Minimum)
Default: 360 sec
With max 100% enhancement: 180 sec
Standard nova recharge. Back as soon as possible!
60%
 
Damage (60% Minimum)
Default: 210 points
With max 100% enhancement: 420 points
Amp it up!
20%
 
Accuracy (20% Minimum)
Default: 105%
With max 100% enhancement: 210%
Give it a little bit. It has a bonus to hit already, but it's a crying shame when it misses.
0%
 
Endurance Reduction (0% Minimum)
Default: 20.2 end
With max 100% enhancement: 10.1 end
Kind of silly really. You'll be drained of end so why reduce the cost here unless you keep trying to use your nova when already out of endurance?
0%
 
Stun (0% Minimum)
Default: 15 sec
With max 100% enhancement: 30 sec
You could slot for disorient, but there's little point to doing so. 15 seconds is enough to get things back under control before they snap out of it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Summary

For defender secondaries, Sonic is not bad. Having played a D3 Defender, I could keep the enemies from hitting me, but damaging them was much tougher. With powers that not only do a really good amount of damage, but also reduce their resistance to further damage as a secondary effect, I can actually dish it out pretty well for once.

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AoE

Area of effect. An AoE power is one that will affect not just yourself or your target, but anything around you/your target. For example, an AoE heal will affect nearby allies and an AoE attack will affect nearby enemies.

Aggro

Aggro is short for aggression and means that an enemy is paying attention to you. Controlling aggro means to keep enemies too busy to attack other team members. Taking aggro is when you are getting hit because you were noticed. Taking too much aggro is what happens right before you die.

Squishy

Easy to kill.

Alpha Strike

When a group of enemies first notices you, they all simultaneously attack. From there, they attack at different rates depending on what powers they choose after that. With the Alpha Strike, all their concentrated power hits you at once. This is generally a bad thing :)

DPS

Damage Per Second. Refers to how fast you're gaining experience.

Mid's

Mid's Hero planner is a completely free application for your computer that lets you plan every possible details of your hero or villain. It let's you see all effects, timing, and power of every set and includes all possible enhancements.

I can't think of a better way to plan a character, plan a Respec, or perfect a build.

IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.

Nova

Nova is a high level attack power for energy blasters that does a massive amount of damage and knockback in an AoE around the caster. Eventually, all similar powers came to be referred to as Novas.