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November 6, 2009

Jordan’s Level 50 Build

Filed under: City of Heroes,Defenders,Guides — Jeremy

Updated: I16

01: Dark BlastCity of Heroes: accuracy enhancement40%City of Heroes: damage enhancement66%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement40%
01: Twilight GraspCity of Heroes: accuracy enhancement80%City of Heroes: heal enhancement88%City of Heroes: recharge enhancement85%City of Heroes: end_reduce enhancement60%
02: GloomCity of Heroes: accuracy enhancement45%City of Heroes: damage enhancement94%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement45%
04: Tar PatchCity of Heroes: recharge enhancement95%City of Heroes: slow enhancement60%City of Heroes: end_reduce enhancement60%
06: Air SuperiorityCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement48%City of Heroes: recharge enhancement21%
08: Shadow FallCity of Heroes: end_reduce enhancement95%City of Heroes: resist enhancement41%City of Heroes: def_buff enhancement52%City of Heroes: recharge enhancement48%
10: Recall FriendCity of Heroes: recharge enhancement42%
12: Darkest NightCity of Heroes: end_reduce enhancement69%City of Heroes: acc_debuff enhancement41%
14: FlyCity of Heroes: end_reduce enhancement53%City of Heroes: fly enhancement92%
16: Howling TwilightCity of Heroes: recharge enhancement95%City of Heroes: slow enhancement60%City of Heroes: end_reduce enhancement60%
18: SwiftCity of Heroes: fly enhancement42%
20: HealthCity of Heroes: heal enhancement83%
22: MoonbeamCity of Heroes: accuracy enhancement74%City of Heroes: damage enhancement92%City of Heroes: recharge enhancement42%City of Heroes: interrupt enhancement50%City of Heroes: range enhancement44%City of Heroes: end_reduce enhancement21%
24: StaminaCity of Heroes: end_mod enhancement83%
26: Petrifying GazeCity of Heroes: accuracy enhancement62%City of Heroes: recharge enhancement40%City of Heroes: end_reduce enhancement22%City of Heroes: fear enhancement18%
28: Fearsome StareCity of Heroes: accuracy enhancement48%City of Heroes: recharge enhancement48%City of Heroes: end_reduce enhancement27%City of Heroes: fear enhancement74%
30: Tenebrous TentaclesCity of Heroes: accuracy enhancement42%City of Heroes: damage enhancement78%City of Heroes: range enhancement47%City of Heroes: end_reduce enhancement21%City of Heroes: recharge enhancement48%City of Heroes: acc_debuff enhancement29%
32: Dark ServantCity of Heroes: accuracy enhancement66%City of Heroes: recharge enhancement61%City of Heroes: heal enhancement42%City of Heroes: hold enhancement45%City of Heroes: acc_debuff enhancement38%City of Heroes: end_reduce enhancement61%
35: Night FallCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement95%City of Heroes: recharge enhancement53%City of Heroes: end_reduce enhancement21%
38: BlackstarCity of Heroes: accuracy enhancement27%City of Heroes: damage enhancement79%City of Heroes: recharge enhancement79%City of Heroes: end_reduce enhancement27%
41: Dark ConsumptionCity of Heroes: accuracy enhancement42%City of Heroes: recharge enhancement83%City of Heroes: damage enhancement66.75%City of Heroes: end_mod enhancement42%
44: Dark EmbraceCity of Heroes: resist enhancement50%City of Heroes: end_reduce enhancement22%
47: Soul DrainCity of Heroes: accuracy enhancement42%City of Heroes: recharge enhancement69%City of Heroes: acc_buff enhancement16%
49: Dark PitCity of Heroes: accuracy enhancement48%City of Heroes: recharge enhancement48%City of Heroes: stun enhancement21%

All my builds are designed for max utility at the lowest levels. Generally, single target stuff low level, team support stuff, and most of all, your travel power and sneak/tp combo.

At the later levels, some group control and damage powers start to creep in. Depending on if you PvP or not, you might want to rearrange some of the powers in the 24 to 30 range (since the Bloody Bay level cap is 25).

But there's no question of what power to get at level 32. With 3 slots per level starting at level 33 and two slot levels per power level now (meaning you now have two levels of enhancement slots per one level of new powers), you will easily have Dark Servant fully slotted by level 34.

At this level, pay close attention to IO set bonuses. Based on the sets I chose and the arrangement of each, I managed to reach 25% damage bonus, 27% accuracy, 11% +hitpoints, and 68% Regeneration rate!

Play Tips

  • A well known, but worth mentioning anyway, combo is the Soul Drain, Blackstar, Blue inspiration, Dark Consumption. With this you buff your attack tremendously, blast the hell out of everything, then gain enough endurance to drain whatever's left standing to put you back to near full endurance so you can keep fighting.
  • The previously mentioned combo with Tar Patch as a trap and Darkest Night as a pulling move allows you to tank for the team. Once they hit the Tar Patch, run into range and fire Tenebrous Tentacles to keep them in place and proceed to use Howling Twilight, Dark Pit, and Fearsome Stare to keep them completely defenseless while your team destroys them. If you don't have a team, that's ok, because with tentacles and Night Fall, you can do a fair bit of damage yourself anyway!

Jordan’s Level 16 Build

Updated: I16

01: Dark BlastCity of Heroes: accuracy enhancement25%City of Heroes: damage enhancement32%City of Heroes: end_reduce enhancement12%
01: Twilight GraspCity of Heroes: accuracy enhancement57%City of Heroes: heal enhancement23%City of Heroes: recharge enhancement23%City of Heroes: end_reduce enhancement10%
02: GloomCity of Heroes: accuracy enhancement25%City of Heroes: damage enhancement25%
04: Tar PatchCity of Heroes: recharge enhancement30%City of Heroes: slow enhancement10%City of Heroes: end_reduce enhancement10%
06: HastenCity of Heroes: recharge enhancement38%
08: Shadow FallCity of Heroes: end_reduce enhancement35%City of Heroes: resist enhancement14%City of Heroes: def_buff enhancement15%City of Heroes: recharge enhancement23%
10: Darkest NightCity of Heroes: end_reduce enhancement38%
12: Recall FriendCity of Heroes: recharge enhancement19%
14: Super SpeedCity of Heroes: end_reduce enhancement19%
16: Howling TwilightCity of Heroes: recharge enhancement19%

Here are some general percentages you can reach with only uncommon (and maybe one rare) recipies at the market. You can probably reach better results than I did with rares here and there, but I wanted this to be a completely realistic build that anyone could use.

At this point, you have good attack power, the extremely useful Tar Patch and the all-powerful Darkest Night. Though I don't keep Super Speed in my final build, I have it at low levels because the Stealth procs for Sprint are too expensive at this level. With Super Speed and Shadow Fall, you'll have full invisibility so you can do the awesome Sneak and TP combo (for faster mission and TF completion).

There's very little point to worrying about IO set bonuses this early into the build. Just focus on raw numbers and deal with bonuses later.

Play tips

  • You will run out of endurance quite quickly so remember to turn off Super Speed before battles and only use Shadow Fall when sneaking or fighting things that use Energy, Negative Energy, or Psionics.
  • Because you're attacks are quite weak, use Tar Patch a lot. It makes your attacks far more powerful and slows enemies too.
  • Always use Darkest Night on bosses or large groups of enemies to lower their accuracy and damage. Don't forget that if you lay a Tar Patch then use Darkest Night to pull the enemies, they'll bunch up on the patch which means they'll all be debuffed.

April 10, 2009

2009.04.10 22:48:11 Screenshot

2009.04.10 22:48:11 Screenshot
2009.04.10 22:48:11 Screenshot

2009.04.10 22:46:37 Screenshot

2009.04.10 22:46:37 Screenshot
2009.04.10 22:46:37 Screenshot

2009.04.10 22:46:34 Screenshot

2009.04.10 22:46:34 Screenshot
2009.04.10 22:46:34 Screenshot

2009.04.10 22:46:07 Screenshot

2009.04.10 22:46:07 Screenshot
2009.04.10 22:46:07 Screenshot

April 6, 2009

2009.04.06 20:41:53:18 CityOfHeroes

2009.04.06 20:41:53:18 CityOfHeroes
2009.04.06 20:41:53:18 CityOfHeroes

2009.04.06 20:33:35:56 CityOfHeroes

2009.04.06 20:33:35:56 CityOfHeroes
2009.04.06 20:33:35:56 CityOfHeroes

2009.04.06 20:30:19:29 CityOfHeroes

2009.04.06 20:30:19:29 CityOfHeroes
2009.04.06 20:30:19:29 CityOfHeroes

2009.04.06 18:20:12 Screenshot

2009.04.06 18:20:12 Screenshot
2009.04.06 18:20:12 Screenshot

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IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.