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April 10, 2010

Shazel’s Flame Mastery Guide

Flame Mastery was an easy pick as my goal with Shazel was to make her as firey as possible. Fortunately, the powers are a perfect fit for her concept.

Bonfire

An area control effect.
An area control effect.
Score2 of 5
Unslotted Strength5.3 x Brawl

Summary

Click it an target an area on the ground. That spot grows a large area of fire that will knock back any enemy that comes close and burn them as they approach.

How to Use

I finally realized that it has more uses than I thought. Generally, it is recommended for protecting doorways, corners, or anything else where you want to keep someone away.

Where it really comes in useful is for keeping people out of melee range. If you launch the power and then stand in the middle, enemies that try to get close will get thrown back leaving you free to continue blasting them to bits.

Bonfire is a little like a Blaster's version of Hurricane from the Storm set

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
There's not much you can do with this so you won't need many slots.
80%
 
Damage (80% Minimum)
Default: 127.9 points
With max 100% enhancement: 255.8 points
It's an AoE attack that will hit enemies for about the strength of Flares for each hit. It's actually not that bad so it's worth adding to it a bit.
80%
 
Recharge (80% Minimum)
Default: 120 sec
With max 100% enhancement: 60 sec
Besides damage, recharge is the best way to enhance this.
0%
 
Endurance Reduction (0% Minimum)
Default: 16 end
With max 100% enhancement: 8 end
It's a bit spendy, but you won't use it enough to worry too much about this.
0%
 
Range (0% Minimum)
Default: 70 Feet
With max 60% enhancement: 112 Feet
You don't need to set this very far away in most cases, particularly if you're going to go stand on it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Char

Choke and burn!
Choke and burn!
Score3 of 5
Unslotted Strength5.7 x Brawl

Summary

A simple single-target hold, but that can save your butt! However, because you can't stack this no matter how much you buff recharge and hold, I subtract a few points.

How to Use

The goal here is to handle enemies that are a giant pain to you before they can be a pain. sappers for example or enemies that hit particularly hard. Lock them down and deal them death without hesitation.

If fighting a GM or AV with a team, spam this because others probably are two. In combination, most big enemies will get held for at least part of the time making the fight a lot easier.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
You could probably get away with only 4, but the recharge is pathetic and needs adjusting.
40%
 
Accuracy (40% Minimum)
Default: 90%
With max 100% enhancement: 180%
Fortunately, you already start high for accuracy, but bump it up a little more just to be sure. You don't want a control power to miss.
80%
 
Recharge (80% Minimum)
Default: 16 sec
With max 100% enhancement: 8 sec
Bring it back as fast as you can for control reasons. You won't be able to stack it on a single target, but you can at least spread the control around a bit.
50%
 
Damage (50% Minimum)
Default: 137.6 points
With max 100% enhancement: 275.2 points
Among other things, this is a pretty decent attack. Once you've handled recharge, why not make it hit harder?
30%
 
Hold (30% Minimum)
Default: 2.4 sec
With max 100% enhancement: 4.8 sec
Even if you slot this to the max, you'll never hold anyone for long. Fortunately as a Blaster, you don't need very long to take them down anyway.
30%
 
Endurance Reduction (30% Minimum)
Default: 10.7 end
With max 100% enhancement: 5.35 end
Lowering endurance is good. Do it as much as you can afford after everything else.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
It's already the same range as all your other primary attacks so no need to make it further.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Fire Shield

Protection at last.
Protection at last.
Score5 of 5

Summary

After spending levels and levels dying, it's nice to have some protection for a change. This power gives about 20% damage resistance from Fire, Smashing, Lethal, and Cold. If it helps, think of it as reducing most attacks by 1/5th.

How to Use

Turn it on. Keep it on. Enjoy.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
The goal is to leave it on all the time and have the highest resist possible. 4 slots is enough to do that.
50%
 
Damage Resist (50% Minimum)
Default: 19.3%
With max 60% enhancement: 30.88%
Take it as high as you can.
80%
 
Endurance Reduction (80% Minimum)
Default: .33 end per second
With max 100% enhancement: 0.165 end per second
Toggles are a constant drain and adds up.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
Comes back fast already. Don't worry about it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Melt Armor

Weaken them before the barbeque.
Weaken them before the barbeque.
Score3 of 5

Summary

Target an enemy, hit him and all near him (just like Fireball). Lowers defense of all affected targets by 7% and damage resistance by 9.75%.

How to Use

This isn't complicated. Use it on enemy groups before you start the rest of your combo. However, if you don't have a Tank nearby to take the aggro for you, this could be a dangerous thing to do.

By dropping Bonfire or Burn on a doorway, you can launch Melt Armor and run around the corner picking off anyone that makes it through. You can also save it for when you're fighting tough bosses or particularly well defended targets (like force field drones).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 5 Slots )
If you take this, you'll need some slots to make it really work.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
If the debuff is going to work, this has to hit.
80%
 
Recharge (80% Minimum)
Default: 200 sec
With max 100% enhancement: 100 sec
It's useful, but slow to recharge. Try to buff this to the max and you'll see it every 2 minutes or so.
70%
 
Defense Debuff (70% Minimum)
Default: 7-1
With max 60% enhancement: 4.9-1
Small reductions in defense can have a big effect. Increase this to the max for a total defense reduction of 10% per target hit.
30%
 
Endurance Reduction (30% Minimum)
Default: 22.8 end
With max 100% enhancement: 11.4 end
It's pretty spendy.
0%
 
Range (0% Minimum)
Default: 70 Feet
With max 60% enhancement: 112 Feet
It's range is good as-is.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Rise of the Phoenix

I'm baaaack!
I'm baaaack!
Score4 of 5
Unslotted Strength13.9 x Brawl (per target)

Summary

Revives you and deals damage, stun, and knockback to any nearby foes.

How to Use

Using Self Destruct and Rise of the Phoenix for giggles :) (Video: 4.6Mb)
Using Self Destruct and Rise of the Phoenix for giggles 🙂 (Video: 4.6Mb)

Of course you can just revive yourself from death when you die. That's the simple way. But what about making it part of your combo? If you have the cyborg booster pack, run to a group and self destruct. You'll die, but gain no debt. Use Rise of the Phoenix to come back and beat everything down. If they're close enough when you use it, you can use your nova right away followed by consume. Think about it! You could have some fun with this power 🙂

And remember that while the stun effect of this power doesn't last very long, you are protected from debt for the next several seconds. I would have rated it 5 of 5 for the revenge factor, but you do have to die to use it.

Rise of the Phoenix does as much damage as a Nova power! Don't underestimate it as a regular part of your strategy!

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
3 is enough though more is better.
60%
 
Recharge (60% Minimum)
Default: 300 sec
With max 100% enhancement: 150 sec
It's useful because you can use it when needed (if you bring it back soon enough).
60%
 
Damage (60% Minimum)
Default: 333 points
With max 100% enhancement: 666 points
Punish the dudes that put you down. Hit them as hard as you can!
20%
 
Heal (20% Minimum)
Default: 50%
With max 100% enhancement: 100%
If you have the room, slot some heal so you get back more of your life when rezzing.
0%
 
Stun (0% Minimum)
Default: 2 sec
With max 100% enhancement: 4 sec
Mid's hero planner says the stun value is only 2 seconds long, but in testing it was much longer. Buff it if you want, but I didn't find a need for it.
0%
 
Endurance Modification (0% Minimum)
Default: 50%
With max 100% enhancement: 100%
You get half your endurance back which is enough if you launch consumer immediately after.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

July 27, 2008

2008.07.27 14:10:32:87 CityOfHeroes

2008.07.27 14:10:32:87 CityOfHeroes
2008.07.27 14:10:32:87 CityOfHeroes

2008.07.27 14:10:29:93 CityOfHeroes

2008.07.27 14:10:29:93 CityOfHeroes
2008.07.27 14:10:29:93 CityOfHeroes

GM

Game Moderators. It's a carry-over term from Dungeons and Dragons that refers to the people who run the game. In this case, employees of Cryptic.

It can also mean Giant Monster such as the ones that occasionally wander around Paragon.

AV

Arch-Villain. The toughest enemies in the game (other than Giant Monsters) that usually take several Heroes at a time to defeat.