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March 14, 2010

Gale’s Level 50 Build Sample

Filed under: Defenders,Guides,Screaming Gale,Uncategorized — Jeremy

Updated: I16

01: GaleCity of Heroes: accuracy enhancement47%City of Heroes: damage enhancement47%City of Heroes: end_reduce enhancement21%
01: ShriekCity of Heroes: accuracy enhancement45%City of Heroes: damage enhancement94%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement45%
02: O2 BoostCity of Heroes: heal enhancement62%City of Heroes: end_reduce enhancement24%City of Heroes: recharge enhancement17%
04: HowlCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement95%City of Heroes: end_reduce enhancement21%City of Heroes: range enhancement41%City of Heroes: recharge enhancement26%
06: Steamy MistCity of Heroes: end_reduce enhancement90%City of Heroes: def_buff enhancement52%City of Heroes: resist enhancement47%City of Heroes: recharge enhancement42%
08: HastenCity of Heroes: recharge enhancement83%
10: Freezing RainCity of Heroes: recharge enhancement74%City of Heroes: def_debuff enhancement88%City of Heroes: end_reduce enhancement47%
12: Recall FriendCity of Heroes: recharge enhancement42%
14: Super SpeedCity of Heroes: run enhancement35%
16: Snow StormCity of Heroes: end_reduce enhancement83%City of Heroes: slow enhancement83%City of Heroes: recharge enhancement42%
18: HurdleCity of Heroes: jump enhancement42%
20: ShoutCity of Heroes: accuracy enhancement66%City of Heroes: damage enhancement90%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement40%
22: HealthCity of Heroes: heal enhancement83%
24: StaminaCity of Heroes: end_mod enhancement83%
26: TornadoCity of Heroes: recharge enhancement89%City of Heroes: damage enhancement70%City of Heroes: def_debuff enhancement70%City of Heroes: recharge enhancement70%
28: HurricaneCity of Heroes: end_reduce enhancement92%City of Heroes: acc_debuff enhancement54%City of Heroes: recharge enhancement42%
30: ShockwaveCity of Heroes: accuracy enhancement47%City of Heroes: damage enhancement88%City of Heroes: end_reduce enhancement37%City of Heroes: recharge enhancement26%
32: Lightning StormCity of Heroes: recharge enhancement86%City of Heroes: damage enhancement90%City of Heroes: end_reduce enhancement45%City of Heroes: accuracy enhancement40%City of Heroes: end_mod enhancement22%
35: Siren's SongCity of Heroes: recharge enhancement48%City of Heroes: sleep enhancement48%City of Heroes: end_reduce enhancement27%City of Heroes: range enhancement16%City of Heroes: range enhancement13%
38: Dreadful WailCity of Heroes: recharge enhancement95%City of Heroes: damage enhancement95%City of Heroes: accuracy enhancement21%
41: Thunder StrikeCity of Heroes: damage enhancement90%City of Heroes: recharge enhancement71%City of Heroes: end_reduce enhancement40%
44: Charged ArmorCity of Heroes: end_reduce enhancement69%City of Heroes: resist enhancement41%
47: Shocking BoltCity of Heroes: accuracy enhancement89%City of Heroes: recharge enhancement89%City of Heroes: end_mod enhancement47%City of Heroes: hold enhancement45%City of Heroes: end_reduce enhancement19%
49: Power SinkCity of Heroes: recharge enhancement83%City of Heroes: end_mod enhancement42%

At this point (if you slotted well), play goes very fast. You can toss out tornados, lightning storms, and beat people down with fists of lightning. You're a great debuffer and fantastic at moving things around. Playing something this chaotic is pretty darned cool.

Now that you've made it to 50, remember to use your Nova power as often as you like. I tended to hold it when I was married to that idea of taking Whirlwind as my level 50 power, but it seems so unnecessary when you already have hurricane and other powers that push people around.

Instead, I took an endurance recovery power which makes it possible to use my nova without worries (since I can get all my endurance back as long as I have a blue inspiration on me before I use it).

If you do what I did and put a "Chance of self heal" into Siren's Song and even if you didn't, use it as much as possible during battle. It's not strong damage, but decent and most importantly, it will keep some enemies from being able to fight you while they sleep. This is especially true when soloing compared to teaming.

Most everything else that I can say about playing a noisy stormer has been said so I will give you this instead:

Gale's 50

WOO! IM FIFTEE! I CAN HAZ WINGS!?
WOO! IM FIFTEE! I CAN HAZ WINGS!?
Check out Gale's Ultra Build here.

January 31, 2010

Gale’s Level 32 Build Sample

Filed under: Defenders,Guides,Screaming Gale — Jeremy

Updated: I16

01: GaleCity of Heroes: accuracy enhancement35%
01: ShriekCity of Heroes: accuracy enhancement40%City of Heroes: damage enhancement80%City of Heroes: end_reduce enhancement40%City of Heroes: recharge enhancement22%
02: O2 BoostCity of Heroes: heal enhancement40%City of Heroes: end_reduce enhancement40%City of Heroes: recharge enhancement17%
04: HowlCity of Heroes: accuracy enhancement40%City of Heroes: damage enhancement80%City of Heroes: end_reduce enhancement35%City of Heroes: range enhancement24%
06: HastenCity of Heroes: recharge enhancement69%
08: SwiftCity of Heroes: run enhancement34%
10: ShockwaveCity of Heroes: accuracy enhancement22%City of Heroes: damage enhancement87%City of Heroes: end_reduce enhancement22%City of Heroes: range enhancement13%City of Heroes: recharge enhancement22%
12: Steamy MistCity of Heroes: end_reduce enhancement62%City of Heroes: def_buff enhancement34%City of Heroes: resist enhancement45%City of Heroes: recharge enhancement17%
14: Super SpeedCity of Heroes: run enhancement35%
16: Recall FriendCity of Heroes: recharge enhancement35%
18: Freezing RainCity of Heroes: recharge enhancement93%City of Heroes: def_debuff enhancement40%City of Heroes: end_reduce enhancement40%
20: HealthCity of Heroes: heal enhancement69%
22: Snow StormCity of Heroes: end_reduce enhancement85%City of Heroes: slow enhancement52%City of Heroes: recharge enhancement52%
24: StaminaCity of Heroes: end_mod enhancement69%
26: TornadoCity of Heroes: recharge enhancement89%City of Heroes: damage enhancement34%City of Heroes: def_debuff enhancement22%
26: HurricaneCity of Heroes: end_reduce enhancement74%City of Heroes: acc_debuff enhancement24%City of Heroes: recharge enhancement17%
28: Siren's SongCity of Heroes: accuracy enhancement40%City of Heroes: recharge enhancement40%City of Heroes: sleep enhancement40%City of Heroes: range enhancement13%
32: Lightning StormCity of Heroes: recharge enhancement35%

Combos

When enemy groups are near a wall or corner, try this:

  1. Turn on hurricane.
  2. Before they see you, use Shockwave and Gale to knock everything back to the wall/corner.
  3. Use hurricane to push any remainders back and to pin the rest down.
  4. Use Freezing Rain. The enemies that have just gotten up will be further slowed and many will fall down.
  5. Start attacking. Use Shockwave, Howl, and Siren's Song to AoE them to death. Switch to single-target attacks once enough are gone.
  6. If high enough level, use Lightning Storm to add to your damage and keep them pinned (Tornado will NOT help here because it will toss people out of your controlling area.

In wide open areas:

  1. Target the toughest enemy or the one most centrally located. Use Freezing Rain. Many will fall down, but have a heal inspiration ready just in case.
  2. Use Snow Storm on the enemy you already targeted. This keeps them from running out of the storm.
  3. Use Hurricane and run around the room trying to push any that weren't in the rain into the rain and prevent escape. If you have a good handle on the range of Gale and Shockwave, you can use these powers to knock runners back into the crowd.
  4. Start attacking. Reapply Freezing Rain as needed.

Play Tips

Whenever facing a group that's extremely tough or too numerous, look for a door or corner. Stand just to the side so that as soon as they come through, they'll be debuffed by your hurricane before they can fire on you. Lightning storm and Tornado will keep them on their butts while dealing strong damage. If one gets too close or is blown where you don't want them, use Shockwave and Gale to deal with them.

Another note on Tornado, when fighting strong enemies like bosses or AVs, Tornado won't wander and will piledrive the bad guy constantly dealing damage while debuffing defense. Many people see Tornado and how chaotic it is and skip it, but that's a huge mistake.

While on teams, you won't want to use it because it will mess up people's nicely packed groups (and thus AoE damage), but when solo or when there aren't other little enemies around, fire away. Also note that for some types of missions, if all your tanks, scrappers etc. are focused on the AV and ignoring the minions, you can use Tornado and other powers to keep the squishies (yourself included) from being beaten too much.

While it may be tempting to not hit enemy groups with Snow Storm because of the endurance drain, remember that it's not just a slow power, but one that lowers enemy recharge rate too!

November 6, 2009

Jordan’s Level 50 Build

Filed under: City of Heroes,Defenders,Guides — Jeremy

Updated: I16

01: Dark BlastCity of Heroes: accuracy enhancement40%City of Heroes: damage enhancement66%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement40%
01: Twilight GraspCity of Heroes: accuracy enhancement80%City of Heroes: heal enhancement88%City of Heroes: recharge enhancement85%City of Heroes: end_reduce enhancement60%
02: GloomCity of Heroes: accuracy enhancement45%City of Heroes: damage enhancement94%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement45%
04: Tar PatchCity of Heroes: recharge enhancement95%City of Heroes: slow enhancement60%City of Heroes: end_reduce enhancement60%
06: Air SuperiorityCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement48%City of Heroes: recharge enhancement21%
08: Shadow FallCity of Heroes: end_reduce enhancement95%City of Heroes: resist enhancement41%City of Heroes: def_buff enhancement52%City of Heroes: recharge enhancement48%
10: Recall FriendCity of Heroes: recharge enhancement42%
12: Darkest NightCity of Heroes: end_reduce enhancement69%City of Heroes: acc_debuff enhancement41%
14: FlyCity of Heroes: end_reduce enhancement53%City of Heroes: fly enhancement92%
16: Howling TwilightCity of Heroes: recharge enhancement95%City of Heroes: slow enhancement60%City of Heroes: end_reduce enhancement60%
18: SwiftCity of Heroes: fly enhancement42%
20: HealthCity of Heroes: heal enhancement83%
22: MoonbeamCity of Heroes: accuracy enhancement74%City of Heroes: damage enhancement92%City of Heroes: recharge enhancement42%City of Heroes: interrupt enhancement50%City of Heroes: range enhancement44%City of Heroes: end_reduce enhancement21%
24: StaminaCity of Heroes: end_mod enhancement83%
26: Petrifying GazeCity of Heroes: accuracy enhancement62%City of Heroes: recharge enhancement40%City of Heroes: end_reduce enhancement22%City of Heroes: fear enhancement18%
28: Fearsome StareCity of Heroes: accuracy enhancement48%City of Heroes: recharge enhancement48%City of Heroes: end_reduce enhancement27%City of Heroes: fear enhancement74%
30: Tenebrous TentaclesCity of Heroes: accuracy enhancement42%City of Heroes: damage enhancement78%City of Heroes: range enhancement47%City of Heroes: end_reduce enhancement21%City of Heroes: recharge enhancement48%City of Heroes: acc_debuff enhancement29%
32: Dark ServantCity of Heroes: accuracy enhancement66%City of Heroes: recharge enhancement61%City of Heroes: heal enhancement42%City of Heroes: hold enhancement45%City of Heroes: acc_debuff enhancement38%City of Heroes: end_reduce enhancement61%
35: Night FallCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement95%City of Heroes: recharge enhancement53%City of Heroes: end_reduce enhancement21%
38: BlackstarCity of Heroes: accuracy enhancement27%City of Heroes: damage enhancement79%City of Heroes: recharge enhancement79%City of Heroes: end_reduce enhancement27%
41: Dark ConsumptionCity of Heroes: accuracy enhancement42%City of Heroes: recharge enhancement83%City of Heroes: damage enhancement66.75%City of Heroes: end_mod enhancement42%
44: Dark EmbraceCity of Heroes: resist enhancement50%City of Heroes: end_reduce enhancement22%
47: Soul DrainCity of Heroes: accuracy enhancement42%City of Heroes: recharge enhancement69%City of Heroes: acc_buff enhancement16%
49: Dark PitCity of Heroes: accuracy enhancement48%City of Heroes: recharge enhancement48%City of Heroes: stun enhancement21%

All my builds are designed for max utility at the lowest levels. Generally, single target stuff low level, team support stuff, and most of all, your travel power and sneak/tp combo.

At the later levels, some group control and damage powers start to creep in. Depending on if you PvP or not, you might want to rearrange some of the powers in the 24 to 30 range (since the Bloody Bay level cap is 25).

But there's no question of what power to get at level 32. With 3 slots per level starting at level 33 and two slot levels per power level now (meaning you now have two levels of enhancement slots per one level of new powers), you will easily have Dark Servant fully slotted by level 34.

At this level, pay close attention to IO set bonuses. Based on the sets I chose and the arrangement of each, I managed to reach 25% damage bonus, 27% accuracy, 11% +hitpoints, and 68% Regeneration rate!

Play Tips

  • A well known, but worth mentioning anyway, combo is the Soul Drain, Blackstar, Blue inspiration, Dark Consumption. With this you buff your attack tremendously, blast the hell out of everything, then gain enough endurance to drain whatever's left standing to put you back to near full endurance so you can keep fighting.
  • The previously mentioned combo with Tar Patch as a trap and Darkest Night as a pulling move allows you to tank for the team. Once they hit the Tar Patch, run into range and fire Tenebrous Tentacles to keep them in place and proceed to use Howling Twilight, Dark Pit, and Fearsome Stare to keep them completely defenseless while your team destroys them. If you don't have a team, that's ok, because with tentacles and Night Fall, you can do a fair bit of damage yourself anyway!

Jordan’s Level 16 Build

Updated: I16

01: Dark BlastCity of Heroes: accuracy enhancement25%City of Heroes: damage enhancement32%City of Heroes: end_reduce enhancement12%
01: Twilight GraspCity of Heroes: accuracy enhancement57%City of Heroes: heal enhancement23%City of Heroes: recharge enhancement23%City of Heroes: end_reduce enhancement10%
02: GloomCity of Heroes: accuracy enhancement25%City of Heroes: damage enhancement25%
04: Tar PatchCity of Heroes: recharge enhancement30%City of Heroes: slow enhancement10%City of Heroes: end_reduce enhancement10%
06: HastenCity of Heroes: recharge enhancement38%
08: Shadow FallCity of Heroes: end_reduce enhancement35%City of Heroes: resist enhancement14%City of Heroes: def_buff enhancement15%City of Heroes: recharge enhancement23%
10: Darkest NightCity of Heroes: end_reduce enhancement38%
12: Recall FriendCity of Heroes: recharge enhancement19%
14: Super SpeedCity of Heroes: end_reduce enhancement19%
16: Howling TwilightCity of Heroes: recharge enhancement19%

Here are some general percentages you can reach with only uncommon (and maybe one rare) recipies at the market. You can probably reach better results than I did with rares here and there, but I wanted this to be a completely realistic build that anyone could use.

At this point, you have good attack power, the extremely useful Tar Patch and the all-powerful Darkest Night. Though I don't keep Super Speed in my final build, I have it at low levels because the Stealth procs for Sprint are too expensive at this level. With Super Speed and Shadow Fall, you'll have full invisibility so you can do the awesome Sneak and TP combo (for faster mission and TF completion).

There's very little point to worrying about IO set bonuses this early into the build. Just focus on raw numbers and deal with bonuses later.

Play tips

  • You will run out of endurance quite quickly so remember to turn off Super Speed before battles and only use Shadow Fall when sneaking or fighting things that use Energy, Negative Energy, or Psionics.
  • Because you're attacks are quite weak, use Tar Patch a lot. It makes your attacks far more powerful and slows enemies too.
  • Always use Darkest Night on bosses or large groups of enemies to lower their accuracy and damage. Don't forget that if you lay a Tar Patch then use Darkest Night to pull the enemies, they'll bunch up on the patch which means they'll all be debuffed.

August 22, 2009

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Next Page »

Nova

Nova is a high level attack power for energy blasters that does a massive amount of damage and knockback in an AoE around the caster. Eventually, all similar powers came to be referred to as Novas.

AV

Arch-Villain. The toughest enemies in the game (other than Giant Monsters) that usually take several Heroes at a time to defeat.

IO - Invention Origin

IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.