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July 30, 2010

Leaping Pool

NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.

One advantage of this pool, is eventual access to Acrobatics which provides some protection from holds and knockback. It also provides strong aerial control and is often used for PvP.

Jump Kick

A flip on the ground and you kick them straight in the back. Ouch.
A flip on the ground and you kick them straight in the back. Ouch.

Jump Kick is a good attack that has a chance to do knockup (basically a Leaping Pool equivalent of Air Superiority from the Flight Pool). You can use this for good damage, but especially to keep an enemy off their feet (and therefore unable to attack you).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
As a strong control power, you really don't want this to miss. Doing so can mean the matter of life or death.
40%
 
Damage (40% Minimum)
Default: ?? points
With max 100% enhancement: 0 points
If you give it more slots, slot damage next. It's a pretty strong attack so it doesn't hurt to buff it some more.
0%
 
Endurance Reduction (0% Minimum)
Default: 5.5 end
With max 100% enhancement: 2.75 end
Don't focus on this; it's pretty cheap as it is.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
As a power that comes back even faster than Air Superiority, you really could chain attack with this an nothing else. It's almost like cheating 🙂

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Combat Jumping

Combat Jumping lets you jump fairly high in missions and gives a bonus to defense. In the levels between 6 and 14, you will be able to get over walls in cities that you wouldn't have been able to otherwise which greatly assists with your travel time.

Given the choice, I almost always take this over Jump Kick as my prerequisite power to Super Jump.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
You can certainly buff serveral aspects of this power, but considering there are so many other ways to increase and modify your jumping height and speed, this isn't really necessary.
25%
 
(25% Minimum)
Default: 2.25
With max % enhancement: 2.25
Every bonus to defense is useful. If you have spare slots, another defense here wouldn't hurt.
0%
 
Jump (0% Minimum)
Default: ??%
With max 100% enhancement: 0%
It's pretty good already.
0%
 
Endurance Reduction (0% Minimum)
Default: .07 end per second
With max 100% enhancement: 0.035 end per second
It's already really low

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Super Jump

You can get really high with SJ
You can get really high with SJ

Super Jump is a nice travel power in that it's fast and has almost no vertical problems. Before my level 24 respec, it took me about 15 minutes to get from the Terra Volta entrance to the Reactor where the final mission took place since I only had Super Speed at the time.

There is one specific danger associated with Super Jump. If you are playing a squishy character and while traveling, you land in a group of enemies, they will immediately fire on you even though by the time the effects launch you are long gone.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
2 or 3 depending on what you want to do and whether you go with set IOs or regular
80%
 
Jump (80% Minimum)
Default: ??%
With max 100% enhancement: 0%
Not only do you increase your jump height (mostly unnecessary), but also your jumping SPEED. That's why you want to bring this up.
0%
 
Endurance Reduction (0% Minimum)
Default: .45 end per second
With max 100% enhancement: 0.225 end per second
It's spendy, but unless you try to fight with SJ on, you shouldn't have any problems with it.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Acrobatics

Like most defense-only powers, Acrobatics isn't a lot of fun, but can be very useful. For tanks who get tired of hitting the ground or getting held, the knockback and holds will save their life. Remember that knockback is just annoying but holds will drop your toggles.

Basically, if you can't afford the special IOs that remove knockback or if you find that you are susceptible to holds AND you took Super Jump as your travel power, then this power is worth it. Which is to say that I've never taken it on a single character 😛 (PvP'ers might have a different opinion).

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
It's not too expensive to run and doesn't take a variety of enhancements so you won't need a lot of slots on this
40%
 
Endurance Reduction (40% Minimum)
Default: .26 end per second
With max 100% enhancement: 0.13 end per second
This isn't too expensive, but you have the default slot anyway, so use it to drop the cost down a little.
0%
 
Recharge (0% Minimum)
Default: 10 sec
With max 100% enhancement: 5 sec
If you lose this toggle, you might want it back fast, but as long as you trigger others first, this will come back fast enough.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

July 27, 2008

2008.07.27 13:01:52:14 CityOfHeroes

2008.07.27 13:01:52:14 CityOfHeroes
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2008.07.27 13:01:50:45 CityOfHeroes

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2008.07.27 13:01:42:18 CityOfHeroes

2008.07.27 13:01:42:18 CityOfHeroes
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2008.07.27 13:01:29:73 CityOfHeroes

2008.07.27 13:01:29:73 CityOfHeroes
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2008.07.27 13:01:26:03 CityOfHeroes

2008.07.27 13:01:26:03 CityOfHeroes
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2008.07.27 13:01:22:06 CityOfHeroes

2008.07.27 13:01:22:06 CityOfHeroes
2008.07.27 13:01:22:06 CityOfHeroes

February 26, 2007

2007.02.26 20:20:48:93 CityOfHeroes

2007.02.26 20:20:48:93 CityOfHeroes
2007.02.26 20:20:48:93 CityOfHeroes

2007.02.26 20:17:37:18 CityOfHeroes

2007.02.26 20:17:37:18 CityOfHeroes
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2007.02.26 20:17:36:10 CityOfHeroes

2007.02.26 20:17:36:10 CityOfHeroes
2007.02.26 20:17:36:10 CityOfHeroes

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AT

Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

PvP

Player vs Player. Though the Arenas allow players to combat each other, the zones designated for PvP combat are far more popular. Some only allow Villain vs Hero combat, while others allow free-for-all battles.