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March 14, 2010

Gale’s Level 50 Build Sample

Filed under: Defenders,Guides,Screaming Gale,Uncategorized — Jeremy

Updated: I16

01: GaleCity of Heroes: accuracy enhancement47%City of Heroes: damage enhancement47%City of Heroes: end_reduce enhancement21%
01: ShriekCity of Heroes: accuracy enhancement45%City of Heroes: damage enhancement94%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement45%
02: O2 BoostCity of Heroes: heal enhancement62%City of Heroes: end_reduce enhancement24%City of Heroes: recharge enhancement17%
04: HowlCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement95%City of Heroes: end_reduce enhancement21%City of Heroes: range enhancement41%City of Heroes: recharge enhancement26%
06: Steamy MistCity of Heroes: end_reduce enhancement90%City of Heroes: def_buff enhancement52%City of Heroes: resist enhancement47%City of Heroes: recharge enhancement42%
08: HastenCity of Heroes: recharge enhancement83%
10: Freezing RainCity of Heroes: recharge enhancement74%City of Heroes: def_debuff enhancement88%City of Heroes: end_reduce enhancement47%
12: Recall FriendCity of Heroes: recharge enhancement42%
14: Super SpeedCity of Heroes: run enhancement35%
16: Snow StormCity of Heroes: end_reduce enhancement83%City of Heroes: slow enhancement83%City of Heroes: recharge enhancement42%
18: HurdleCity of Heroes: jump enhancement42%
20: ShoutCity of Heroes: accuracy enhancement66%City of Heroes: damage enhancement90%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement40%
22: HealthCity of Heroes: heal enhancement83%
24: StaminaCity of Heroes: end_mod enhancement83%
26: TornadoCity of Heroes: recharge enhancement89%City of Heroes: damage enhancement70%City of Heroes: def_debuff enhancement70%City of Heroes: recharge enhancement70%
28: HurricaneCity of Heroes: end_reduce enhancement92%City of Heroes: acc_debuff enhancement54%City of Heroes: recharge enhancement42%
30: ShockwaveCity of Heroes: accuracy enhancement47%City of Heroes: damage enhancement88%City of Heroes: end_reduce enhancement37%City of Heroes: recharge enhancement26%
32: Lightning StormCity of Heroes: recharge enhancement86%City of Heroes: damage enhancement90%City of Heroes: end_reduce enhancement45%City of Heroes: accuracy enhancement40%City of Heroes: end_mod enhancement22%
35: Siren's SongCity of Heroes: recharge enhancement48%City of Heroes: sleep enhancement48%City of Heroes: end_reduce enhancement27%City of Heroes: range enhancement16%City of Heroes: range enhancement13%
38: Dreadful WailCity of Heroes: recharge enhancement95%City of Heroes: damage enhancement95%City of Heroes: accuracy enhancement21%
41: Thunder StrikeCity of Heroes: damage enhancement90%City of Heroes: recharge enhancement71%City of Heroes: end_reduce enhancement40%
44: Charged ArmorCity of Heroes: end_reduce enhancement69%City of Heroes: resist enhancement41%
47: Shocking BoltCity of Heroes: accuracy enhancement89%City of Heroes: recharge enhancement89%City of Heroes: end_mod enhancement47%City of Heroes: hold enhancement45%City of Heroes: end_reduce enhancement19%
49: Power SinkCity of Heroes: recharge enhancement83%City of Heroes: end_mod enhancement42%

At this point (if you slotted well), play goes very fast. You can toss out tornados, lightning storms, and beat people down with fists of lightning. You're a great debuffer and fantastic at moving things around. Playing something this chaotic is pretty darned cool.

Now that you've made it to 50, remember to use your Nova power as often as you like. I tended to hold it when I was married to that idea of taking Whirlwind as my level 50 power, but it seems so unnecessary when you already have hurricane and other powers that push people around.

Instead, I took an endurance recovery power which makes it possible to use my nova without worries (since I can get all my endurance back as long as I have a blue inspiration on me before I use it).

If you do what I did and put a "Chance of self heal" into Siren's Song and even if you didn't, use it as much as possible during battle. It's not strong damage, but decent and most importantly, it will keep some enemies from being able to fight you while they sleep. This is especially true when soloing compared to teaming.

Most everything else that I can say about playing a noisy stormer has been said so I will give you this instead:

Gale's 50

WOO! IM FIFTEE! I CAN HAZ WINGS!?
WOO! IM FIFTEE! I CAN HAZ WINGS!?
Check out Gale's Ultra Build here.

January 31, 2010

Gale’s Level 32 Build Sample

Filed under: Defenders,Guides,Screaming Gale — Jeremy

Updated: I16

01: GaleCity of Heroes: accuracy enhancement35%
01: ShriekCity of Heroes: accuracy enhancement40%City of Heroes: damage enhancement80%City of Heroes: end_reduce enhancement40%City of Heroes: recharge enhancement22%
02: O2 BoostCity of Heroes: heal enhancement40%City of Heroes: end_reduce enhancement40%City of Heroes: recharge enhancement17%
04: HowlCity of Heroes: accuracy enhancement40%City of Heroes: damage enhancement80%City of Heroes: end_reduce enhancement35%City of Heroes: range enhancement24%
06: HastenCity of Heroes: recharge enhancement69%
08: SwiftCity of Heroes: run enhancement34%
10: ShockwaveCity of Heroes: accuracy enhancement22%City of Heroes: damage enhancement87%City of Heroes: end_reduce enhancement22%City of Heroes: range enhancement13%City of Heroes: recharge enhancement22%
12: Steamy MistCity of Heroes: end_reduce enhancement62%City of Heroes: def_buff enhancement34%City of Heroes: resist enhancement45%City of Heroes: recharge enhancement17%
14: Super SpeedCity of Heroes: run enhancement35%
16: Recall FriendCity of Heroes: recharge enhancement35%
18: Freezing RainCity of Heroes: recharge enhancement93%City of Heroes: def_debuff enhancement40%City of Heroes: end_reduce enhancement40%
20: HealthCity of Heroes: heal enhancement69%
22: Snow StormCity of Heroes: end_reduce enhancement85%City of Heroes: slow enhancement52%City of Heroes: recharge enhancement52%
24: StaminaCity of Heroes: end_mod enhancement69%
26: TornadoCity of Heroes: recharge enhancement89%City of Heroes: damage enhancement34%City of Heroes: def_debuff enhancement22%
26: HurricaneCity of Heroes: end_reduce enhancement74%City of Heroes: acc_debuff enhancement24%City of Heroes: recharge enhancement17%
28: Siren's SongCity of Heroes: accuracy enhancement40%City of Heroes: recharge enhancement40%City of Heroes: sleep enhancement40%City of Heroes: range enhancement13%
32: Lightning StormCity of Heroes: recharge enhancement35%

Combos

When enemy groups are near a wall or corner, try this:

  1. Turn on hurricane.
  2. Before they see you, use Shockwave and Gale to knock everything back to the wall/corner.
  3. Use hurricane to push any remainders back and to pin the rest down.
  4. Use Freezing Rain. The enemies that have just gotten up will be further slowed and many will fall down.
  5. Start attacking. Use Shockwave, Howl, and Siren's Song to AoE them to death. Switch to single-target attacks once enough are gone.
  6. If high enough level, use Lightning Storm to add to your damage and keep them pinned (Tornado will NOT help here because it will toss people out of your controlling area.

In wide open areas:

  1. Target the toughest enemy or the one most centrally located. Use Freezing Rain. Many will fall down, but have a heal inspiration ready just in case.
  2. Use Snow Storm on the enemy you already targeted. This keeps them from running out of the storm.
  3. Use Hurricane and run around the room trying to push any that weren't in the rain into the rain and prevent escape. If you have a good handle on the range of Gale and Shockwave, you can use these powers to knock runners back into the crowd.
  4. Start attacking. Reapply Freezing Rain as needed.

Play Tips

Whenever facing a group that's extremely tough or too numerous, look for a door or corner. Stand just to the side so that as soon as they come through, they'll be debuffed by your hurricane before they can fire on you. Lightning storm and Tornado will keep them on their butts while dealing strong damage. If one gets too close or is blown where you don't want them, use Shockwave and Gale to deal with them.

Another note on Tornado, when fighting strong enemies like bosses or AVs, Tornado won't wander and will piledrive the bad guy constantly dealing damage while debuffing defense. Many people see Tornado and how chaotic it is and skip it, but that's a huge mistake.

While on teams, you won't want to use it because it will mess up people's nicely packed groups (and thus AoE damage), but when solo or when there aren't other little enemies around, fire away. Also note that for some types of missions, if all your tanks, scrappers etc. are focused on the AV and ignoring the minions, you can use Tornado and other powers to keep the squishies (yourself included) from being beaten too much.

While it may be tempting to not hit enemy groups with Snow Storm because of the endurance drain, remember that it's not just a slow power, but one that lowers enemy recharge rate too!

August 22, 2009

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Nova

Nova is a high level attack power for energy blasters that does a massive amount of damage and knockback in an AoE around the caster. Eventually, all similar powers came to be referred to as Novas.

AV

Arch-Villain. The toughest enemies in the game (other than Giant Monsters) that usually take several Heroes at a time to defeat.