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April 1, 2009

Ouroboros Portal

Filed under: Gameplay,Guides,Testing — Jeremy
Opening the Ouroboros portal
Opening the Ouroboros portal

Oh squeel! This is the greatest thing to date in the landscape of city travel. Ouroboros is a special zone that can only be accessed via an "Ouroboros portal" that you open with a power that you can earn in various ways (which I'll explain in a sec).

The portal can be used almost anywhere (including inside of missions) and teleports you directly to Ouroboros. Once there, you can click on the Ouroboros portal to exit the zone and are given a choice of several zones to go to. It's essentially like being able to teleport directly to a Train! And on that note, if you get one of those "Board Train" missions that lists your mission as a train destination, you can get to those from Ouroboros!

Ouroboros is an especially fast way to travel because you teleport directly to the entrance of Ouroboros and if you just turn around and click the exit portal immediatly, you are presented with a list of available zones to transport to. For heroes, this is most of the higher-level city zones (and also Atlas Park) and for villains, it goes almost everywhere (since there aren't many villain zones).

Hero zones
Hero zones
Villain zones
Villain zones

So now that I convinced you to get one, how do you do it? It's actually pretty easy. Generally you have to be more than level 25 to get it, but there are two ways to get it before then:

  • It's a reward for participating in any time traveling mission. So if the story arc you are on involves time travel, you'll suddenly find yourself in possession of the portal at the end of the mission (blue-side, Faultline arcs are great for this)
  • Go on a Flashback mission. If your SG/VG has a pillar of ice and flame in it, you can get flashback missions as soon as level 10. Complete any flashback story missions and you'll receive the portal power.
Even if you have the power or ask someone to open the portal for you, you still won't be able to get in before level 25
Even if you have the power or ask someone to open the portal for you, you still won't be able to get in before level 25

There are also two ways to get the portal power after reaching level 25. Both require that you ask someone else to open the portal for you. Once it's open, click it to enter Ouroboros and then do one of the following:

Getting the O-Portal the easy way
Getting the O-Portal the easy way
  • The first guy you see when entering Ouroboros is a contact that will lead you on an introductory arc to Ouroboros. It's good to do that at least once just to get a feel for the story behind the zone and it gives you the portal power in the process.
  • The easiest and fastest way to get the power is to simply go touch the exploration badge at the top of the building in Ouroboros. As soon as you get the badge, you get the power too.

Mission Teleporter

Filed under: Gameplay,Guides — Jeremy

The power to end all powers; probably the best in any booster (though the Martial Arts Booster comes close), it's Mission Teleporter!

Click! You're there!
Click! You're there!

Activate and transport directly to your active mission's entrance! WOOO!

The only downsides are that there's a 2 hour cooldown period after activating so you'll find yourself holding it for a longer trek instead of using it right away. Also, if you forget to select the mission you want, you may end up accidentally transporting to the wrong mission ( think it's the first one in the mission list).

However, there are so many ways to use this power beyond what you'd normally think. For example, now that you can hold 7 missions, what if you grab one in the RWZ near where the mother ship raids begin? Any time a raid starts, you can click that mission and TP directly to it!

You can use this technique for a variety of hard-to-reach places! I set one in RWZ as described above and another Cimerora for the Imperious task forces. Or in the middle of normal TFs, I usually wait for the really out-there mission in a zone that's really hard to get to and use it then (like from Talos to King's Row or Atlas to Dark Astoria).

And of course you can use it as a "Day Job" transporter. Get a mission in the Shadow Shard and hold the power until you're done playing for the day and want to park. Hit the porter and arrive in the SS then log out. Or click the portal from there into Portal Corp for another day job location.

One technique to maximize its use is to run a mission, then switch to an alt and use it again on them. Keep switching to other characters every other mission or so and you can basically teleport to every mission entrance!

Safeguard/Mayhem Mission Travel Powers

Filed under: Gameplay,Guides — Jeremy
Shazel jumping from building to building in the late evening
Shazel jumping from building to building in the late evening

The lowest level SG missions give you temporary travel powers as a reward. Since they each last 2 hours of USE (not real time), you can keep these for a very long time (as long as you don't leave them on when you're not using them).

The Atlas safeguard (or mayhem) which is available from level 5 to 10 gives you a flight pack as a reward. The KR safeguard (available from level 10 to 15) gives you the jump pack. So you basically get fly or superjump 🙂

A few low villains travelling in safety with the Mayhem jetpack
A few low villains travelling in safety with the Mayhem jetpack

By earning both and using them, you can hold off on getting a real travel power for much longer. Shazel, for example, didn't need any travel power or travel power prerequisite up till level 30. Granted, I'll usually do a Repec so that my characters aren't worthless when Exemping, but the key here is that I get to play with real powers and ignore most pool powers until then.


Base Telepads

Filed under: Gameplay,Guides — Jeremy
My base telepads to just about everywhere
My base telepads to just about everywhere

Bases can have zone teleporters that lead to pretty much everywhere there is to go in the city. You either need a bunch of people in your SG/VG, have a lot of alternate characters, or be willing to wait for a while before you'll have enough Prestige to build a decent series of telepads, but once you do, it can help travel a LOT

If you need to travel, sometimes going to your base for the teleporters is quicker (especially once you get more Telepads) since there are base entrances in almost every zone in the game. Best of all, there are two different ways to get a teleport power that drops you right in your super-base. One is a Veteran Reward and requires that you have been playing for so long that you probably don't need my advice anyway, and the other can be earned through the new Day Job function of I13. By logging out near a superbase portal, you eventually earn the SG base teleporter power which can be recharged by logging out near a superbase portal again.

A view from inside
A view from inside

Lastly, it's good to carry Awakens (or combine for one) so you can Rez without running back to missions. But if you find yourself dead in a hard to reach zone, being in a Super Group helps with this too since you can go to the base instead of the hospital. If you know the base exit is closer to the mission you just died in that the hospital, it saves travel to go to the base. Better yet, if you're in a zone WITHOUT a hospital (which is no issue for Villains yet), going to the base guarantees you come back out in the same zone instead of showing up in the nearest hospital in a neighboring zone.

Note that even if you don't have a telepad for the zone you died in, just use the normal base exit, it will automatically take you to the zone you were last in.

March 28, 2009

2009.03.28 17:58:07:73 CityOfHeroes

2009.03.28 17:58:07:73 CityOfHeroes
2009.03.28 17:58:07:73 CityOfHeroes

2009.03.28 17:58:04:62 CityOfHeroes

2009.03.28 17:58:04:62 CityOfHeroes
2009.03.28 17:58:04:62 CityOfHeroes

2009.03.28 17:55:55:57 CityOfHeroes

2009.03.28 17:55:55:57 CityOfHeroes
2009.03.28 17:55:55:57 CityOfHeroes

2009.03.28 17:55:46:34 CityOfHeroes

2009.03.28 17:55:46:34 CityOfHeroes
2009.03.28 17:55:46:34 CityOfHeroes

2009.03.28 17:55:44:76 CityOfHeroes

2009.03.28 17:55:44:76 CityOfHeroes
2009.03.28 17:55:44:76 CityOfHeroes

2009.03.28 17:53:56:17 CityOfHeroes

2009.03.28 17:53:56:17 CityOfHeroes
2009.03.28 17:53:56:17 CityOfHeroes

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Super Group/Villain Group

This is a group of heroes/villains who work together to build a secret base where they can build special items and such. Similar to what a guild would be in a different game I suppose.

Atlas Park

Atlas Park - One of the two starting areas for heroes. Generally the more popular of the two because it has access to the sewers where people can quickly level to 10 after creating their character.

Because it's not very flat, travel in Atlas can be a pain at early levels so if you want to follow story arcs, Galaxy might be better. However, if you are playing a Peacebringer, your special contact is in Atlas so that's another good reason to start there.

Also noted for having the city representative who is the source for missions that unlock capes and auras for costumes and also the Super Group registration.

Flashback Missions

The flashback system allows high-level players to exemp down (like on a low Task Force) and play through game content they missed or skipped. [Click for full description]

Super Group/Villain Group

This is a group of heroes/villains who work together to build a secret base where they can build special items and such. Similar to what a guild would be in a different game I suppose.

TF

Task Force. Certain contacts give task forces and each requires a certain minimum amount of players to begin. They consists of a series of missions or tasks while you follow a small story plot.

They are typically excellent experience and let you see some places in the game you'd never get to otherwise.

Safeguard Mission

Safeguard missions are the Hero equivalent of Villain mayhem missions. You will enter an outdoor instance of a city zone and protect it from vandals and bank robbers. [Click for full description]

Repec

Character Respecification. Getting one of these allows you to relevel your character from level 1 to your current level instantly. You can choose all new powers and slotting choices (though you have to stick with the same primary and secondary power choices. You get these typically after new Issues or from the Respec Trials which are basically task forces with a respec as the award.

Exemplar or Malefactor

Exemplaring (or Malefactoring for Villains) is a tool in CoX to allow high level characters to artificially drop their own level down to that of a teammate so that they can play together even if they are vastly different levels. [Click for full description]

Super Group/Villain Group

This is a group of heroes/villains who work together to build a secret base where they can build special items and such. Similar to what a guild would be in a different game I suppose.

Awaken

The name for the lowest level of the resurrection inspirations. Most people refer to any of these as just 'Awakens' for simplicity.

Rez

Short for resurrect.